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M14 First Skeleton Companions : April 2009

D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment

Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be pruned and solidified as more information is acquired.

What:

  • Multiple interacting agents
  • Long term memory and personality based on fictional characters
  • Short term memory based on beginning of play
  • Audience participation

Why:

  • Audience familiar with characters
  • Could form a good benchmark for social interaction
  • How do they resolve interesting social situations
  • Start in the middle of a familiar story?
  • What happens after the story ends?

Further:

What:

  • Look into alternative methods of communicating affective state to the user
  • Non-vocal sounds
  • Non-literal visuals

Why:

  • Uncanny valley
  • Remove the problem of simulating human expressions
  • The challenge of meeting the robot halfway in mutual understanding might be more engaging
  • Task of deciphering results in more implied/imagined content
  • People work together to try and understand

Further:

What:

  • Interface to allow the user to easily build and configure robots
  • At the software level
  • Reconfigurable layer 2 ↔ layer 3
  • Need some common goal, or competition

Why:

  • Suspicion that the attachment gained by having a role in the design of a robot is greater than a finely tuned system (or even a system which works)
  • Present the internals of the system to the user in some clear manner
  • Long term attachment through tweakability

Further:

  • lirec/m14.1233059787.txt.gz
  • Last modified: 2009-01-27 12:36
  • by davegriffiths