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M14 First Skeleton Companions : April 2009
D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment
Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be chopped and solidified as more information is acquired.
Scenarios
Directions to take based on the existing scenarios. [TODO]
Heriot Watt Spirit of the building:
Team buddy, a mobile robot/collective memory for a team working in a lab
Personal guide - for navigating around a university campus, remembering appointments, telling you where to go
In the wild - a gossip/chat robot - appears on a large screen in a social area
INESC-ID
Game companion for young children
Personal trainer - which can migrate to mobile robot for jogging exercises
Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world
The University of Hertfordshire
Fetch and carry, to help with physical impairment or provide convenience
Cognitive prosthetic - memory aid for tasks
Telepresence card player - a robot mediates play between two people
Teaching proxemic preferences - a robot learns where to be relative to the user in different situations
Travelling companion - agent migration, to stay with user during home, work, shopping
New directions
These are some vague directions to head in, I need to consider how far down each path we could get for this deliverable.
Automatic Theatres
What:
Multiple interacting agents
Long term memory and personality based on fictional characters
Short term memory based on beginning of play
Audience participation
Why:
Audience familiar with characters
Could form a good benchmark for social interaction
How do they resolve interesting social situations
Start in the middle of a familiar story?
What happens after the story ends?
Further:
-
Robot Macbeth
Robot Soap Operas
Alternative affective communication
What:
Why:
Uncanny valley
Remove the problem of simulating human expressions
The challenge of meeting the robot halfway in mutual understanding might be more engaging
Task of deciphering results in more implied/imagined content
People work together to try and understand
Further:
Modular programmable personalities
What:
Interface to allow the user to easily build and configure robots
At the software level
Reconfigurable layer 2 ↔ layer 3
Need some common goal, or competition
Why:
Suspicion that the attachment gained by having a role in the design of a robot is greater than a finely tuned system (or even a system which works)
Present the internals of the system to the user in some clear manner
Long term attachment through tweakability
Further:
Artificial Dependency
What:
Why:
Sounds really irritating, but - Tamagotchi
Long term attachment through manipulation of the caring instinct and guilt
The feeling that something is dependant on you
More effective/complex strategies can be learnt over time - “give him to me, I know how to calm him down”
Further: