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D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment
Trying to understand the role of foam in lirec, in order to start working on what deliverables can be for this milestone.
Dissemination:
Pleo and existing communities of robot hackers:
ION
These are some vague ideas and directions we could head in. I'm not sure whether foam's work is best done as theming and adapting the existing lirec scenarios, or how much we need to/can head in our own direction. I guess the nature of this will become clearer after forthcoming meetings.
I'm assuming foam needs to look at widening the interest of the work done to as big an audience as possible. This means the other research partners can concentrate on the scientific nature of the scenarios/experiments.
We need to consider what access to hardware we will have in the short term, and how far we could get with development for this deliverable. It would be good to have some foam specific goals which can give direction to the development… so with that in mind:
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How can some of this relate to the existing scenarios? [TODO]
Scenario | Hardware | Target audience | Notes |
---|---|---|---|
HW Team buddy | Mobile Robot | Students | Collective memory for a small group of workers, knows who is present, and where people are who are not. Knows about collective events, deadlines and such. Learns personalisation for each team member. Remembers bits of personal information volunteered by group members. |
HW Personal guide | PDA | Students | Portable companion which knows it's location and can act as a guide, and tell anecdotes and stories about places. Includes route planning, knowledge of weather conditions. |
HW In the wild | Graphical display | Students | A gossip robot, converses with individuals and remembers who they are. Uses a text based chat interface, also simple games included. One of the main motivations is to deal with deliberate rudeness gracefully. |
INESC-ID Game companion | Static robot or graphical agent | Children and teenagers | A companion for playing games which will learn the individuals it interacts with, and their histories of playing together |
INESC-ID Personal trainer | PDA/graphical display | Not specified | A companion which will create and update a fitness program for the user, migrating to different embodiments as required |
INESC-ID Welcome to the jungle | Mobile robot/graphical display | Not specified | A robot augments a game world which it can migrate into when required, communicating with the user at all times |
UH Fetch and carry | |||
UH Cognitive prosthetic | |||
UH Telepresence card player | |||
UH Teaching proxemic preferences | |||
UH Travelling companion | Artificial Dependency |