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lirec_architecture [2009-01-15 12:04] davegriffithslirec_architecture [2009-01-15 12:19] davegriffiths
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   * Level 2 - Logical mappings of devices into competencies   * Level 2 - Logical mappings of devices into competencies
   * Level 3 - ION, platform independent   * Level 3 - ION, platform independent
 +
 +=====Level 2 Architecture=====
  
 Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms. Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms.
  
-=====Competencies table=====+====Competencies table====
  
 ^ Actuation ^^^^ Sensing ^^^^^^ ^ Actuation ^^^^ Sensing ^^^^^^
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 ====Appraisal==== ====Appraisal====
  
-Appraisal is the process of mapping input events to affective changes - how the agent's current "emotional state" should react to things happening in the outside world. The exact nature of this mapping forms an important part of the agent'"personality".+Appraisal is the process of mapping input events to affective changes - how the agent's current "emotional state" should react to things happening in the outside world. The exact nature of this mapping forms an important part of the agent'perceived personality.
  
 ====Coping/Reasoning/Planning==== ====Coping/Reasoning/Planning====
  
-Similar to appraisal, but in reverse - what should be done given the agent's current affective state.+Similar to appraisal, but in reverse - what should be done given the agent's current affective state, along with it's current tasks etc.
  
 ====Affective State==== ====Affective State====
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 ====Long term memory==== ====Long term memory====
-  * Forgetting+ 
 +The long term memory is where the agent stores it's information on it's history of interactions with the user and other agents. This memory should be linked to all the decision making in the agent. 
 ====Short term memory==== ====Short term memory====
  
 +Where the agent keeps it's current goals, plans and action rules.
  • lirec_architecture.txt
  • Last modified: 2009-01-15 12:19
  • by davegriffiths
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