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| lirec_ethical_issues [2009-01-22 10:29] – davegriffiths | lirec_ethical_issues [2009-01-22 12:23] (current) – davegriffiths | ||
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| ======Ethical Issues====== | ======Ethical Issues====== | ||
| - | Part of [[Project Lirec]] | + | Part of [[Project Lirec]]. Notes from the end of D4 |
| - | The ethical questionnaire: | + | =====Robots and Culture===== |
| + | |||
| + | Lirec is concerned with the use of robot technology in everyday settings: | ||
| + | |||
| + | * Research prototypes | ||
| + | * Commercial robots | ||
| + | * Robots in popular media | ||
| + | * Robots in the art scene | ||
| + | |||
| + | How do they affect social practises? The use of [[http:// | ||
| + | |||
| + | Ethics questions will be part of: | ||
| + | |||
| + | * The scenarios | ||
| + | * Workshops | ||
| + | * User studies | ||
| + | |||
| + | =====The ethical questionnaire===== | ||
| + | |||
| + | Given out to the research partners: | ||
| - Describe the technology and/or scenario that you are working with? | - Describe the technology and/or scenario that you are working with? | ||
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| - Do your have other comments reflections about ethics and robotics/ | - Do your have other comments reflections about ethics and robotics/ | ||
| - | =====Robots and Culture===== | + | =====Value sensitive robot design===== |
| - | The use of robot technology in everyday settings: | + | Study human emotion and expression by looking at: |
| - | + | ||
| - | * Research prototypes | + | |
| - | * Commercial robots | + | |
| - | * Robots in popular media | + | |
| - | * Robots in the art scene | + | |
| - | How do they affect social practises? [[http:// | + | * Comparing how people act towards robots and animals |
| + | * Other forms of HCI technology | ||
| + | Forming and maintenance of relationships does not necessarily mean you have to mimic human behaviour - triggering affection and social interests may be done in other ways. | ||
| + | As researchers it's important to stay open, and allow early impressions of the work (from the wider society) to filter into design decisions. | ||