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lirec_notes [2009-01-06 15:00] davegriffithslirec_notes [2009-01-06 15:17] davegriffiths
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-LIving with Robots and InteractivE Companions+==== LIving with Robots and InteractivE Companions ====
  
 LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, learning, etc.), embody this theory in robust and innovative technology and experimentally verify both the theory and technology in real social environments. Whether as robots, social toys or graphical and mobile synthetic characters, interactive and sociable technology is advancing rapidly. However, the social, psychological and cognitive foundations and consequences of such technological artefacts entering our daily lives - at work, or in the home - are less well understood. LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, learning, etc.), embody this theory in robust and innovative technology and experimentally verify both the theory and technology in real social environments. Whether as robots, social toys or graphical and mobile synthetic characters, interactive and sociable technology is advancing rapidly. However, the social, psychological and cognitive foundations and consequences of such technological artefacts entering our daily lives - at work, or in the home - are less well understood.
  
-Key areas of the research will focus on are:+==Agent platforms==
  
-==Long term companions== +The platforms currently under consideration for long term companions are: 
-Robots and agents which build up a long term relationship with their users.+  * Mobile robots 
 +  * Fixed robots 
 +  * Handheld devices 
 +  * Fixed graphical systems
  
-==Agent migration==  +==Migration== 
-In order to maintain a long term companionship, the agent will be required to move between different formsForms currently under investigation are: +  
-  * Mobile robot +An interesting feature of the research is migration betwen these platforms. Agents which need to build up a long term relationship with their users will have to switch forms depending on the needs of the user at different timesThe migration of an agent between devices, and how people relate to it, is a core element of the research.
-  * Fixed robot +
-  * Handheld device +
-  * Fixed graphical system +
- +
-This migration between these devices, and how people relate to this migration is a core element of the research.+
  
 ===Scenarios=== ===Scenarios===
  
-The scenarios are to be considered preliminary ideas for showcases for the technology developed for lirec, and are designed partly to exhibit ways in which +In order to test and showcase the technology developed for lirec, several scenarios have been designed to promote companionship. These scenarios are shared between three of the research partners.
  
 ==Heriot Watt== ==Heriot Watt==
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     between real and game world     between real and game world
  
-==University of Hertfordshire==+==The University of Hertfordshire==
   - Fetch and carry, help with physical impairment or convenience   - Fetch and carry, help with physical impairment or convenience
   - Cognitive prosthetic - memory aid for tasks etc   - Cognitive prosthetic - memory aid for tasks etc
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   - Teaching Proxemic preferences - robot learns where to be relative to the user in different situations   - Teaching Proxemic preferences - robot learns where to be relative to the user in different situations
   - Travelling companion - agent migration, to stay with user during home, work, shopping.   - Travelling companion - agent migration, to stay with user during home, work, shopping.
 +
 +===Experimental testing===
 +
 +All scenarios are to be experimentally tested in public.
  
 ===Architecture=== ===Architecture===
  
-Has to:+The technology developed for lirec is shared between the research partners, and has to:
   - Run on very different platforms   - Run on very different platforms
   - Reuse code across these platforms   - Reuse code across these platforms
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 ==Methodology== ==Methodology==
 In the past there have been 2 broad approaches to robot design: In the past there have been 2 broad approaches to robot design:
-  * Heirarchical, model based planning = expensive to maintain accurate world state model+  * Hierarchical, model based planning = expensive to maintain accurate world state model
   * Behavioural approach = less state, local decisions, liable to local minima, opaque to program   * Behavioural approach = less state, local decisions, liable to local minima, opaque to program
 This can be summed up as predictive vs reactive. This can be summed up as predictive vs reactive.
  
-Current thinking is to use a hybrid approach, example BIRON. Where the predictive constrains the reactive to combine local decisions with a world model.+The plan is to use a hybrid approach, example BIRON. Where the predictive constrains the reactive to combine local decisions with a world model.
  
 The architecture will consist of 3 layers of abstraction: The architecture will consist of 3 layers of abstraction:
-  * Level 1 - device layer, architecture dependant +  * Level 1 - device layer, platform dependant 
-  * Level 2 - architecture dependant -> logical mappings +  * Level 2 - platform dependant -> logical mappings 
-  * Level 3 - ION, device independant+  * Level 3 - ION, platform independent
  
-Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all architectures, and different implementations of the same competency may exist.+Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms.
  
 Example competencies: Example competencies:
  • lirec_notes.txt
  • Last modified: 2020-06-05 22:30
  • by nik