Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
lirec_notes [2009-01-06 15:04] – davegriffiths | lirec_notes [2009-01-13 12:25] – davegriffiths | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ==== LIving with Robots and InteractivE Companions ==== | + | ====== LIving with Robots and InteractivE Companions |
- | LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, | + | < |
- | Key areas of the research will focus on are: | + | http:// |
- | ==Long term companions== | + | =====Theory===== |
- | Robots and agents which build up a long term relationship with their users. | + | |
- | ==Agent migration== | + | [[Models of Social Intelligence]] |
- | In order to maintain a long term companionship, | + | |
- | * Mobile robot | + | |
- | * Fixed robot | + | |
- | * Handheld device | + | |
- | * Fixed graphical system | + | |
- | This migration between these devices, and how people relate to this migration is a core element of the research. | + | =====Architecture===== |
- | ===Scenarios=== | + | See [[Lirec Architecture]] for an overview of the planned technical structure of the project. |
- | The scenarios are to be considered preliminary ideas for showcasing the technology developed for lirec, and highlight companionship and mostly exercise migration between devices. | + | =====Agent platforms===== |
- | ==Heriot Watt== | + | The platforms currently under consideration for long term companions are: |
- | Spirit of the building: | + | |
- | | + | |
- | | + | * Handheld devices |
- | | + | |
- | ==INESC-ID== | + | =====Migration===== |
- | - Game companion for young children | + | |
- | - Personal trainer (migrate to mobile robot for jogging exercises etc) | + | An interesting feature of the research is migration between these platforms. Agents which need to build up a long term relationship with their users will have to switch forms depending on the needs of the user at different times. The migration of an agent between |
- | - Welcome to the jungle - talk to game characters through | + | |
- | | + | |
- | ==University of Hertfordshire== | + | =====Scenarios===== |
- | - Fetch and carry, help with physical impairment or convenience | + | |
- | - Cognitive prosthetic - memory aid for tasks etc | + | |
- | - Telepresence card player - robot mediates play | + | |
- | - Teaching Proxemic preferences - robot learns where to be relative to the user in different situations | + | |
- | - Travelling companion - agent migration, to stay with user during home, work, shopping. | + | |
- | ===Architecture=== | + | In order to test and showcase the technology developed for Lirec, several scenarios have been designed to promote companionship. These scenarios are shared between three of the research partners. |
- | Has to: | + | ====Heriot Watt==== |
- | - Run on very different platforms | + | Spirit of the building: |
- | - Reuse code across these platforms | + | - Team buddy, a mobile robot/ |
- | - Support migration at runtime between platforms | + | - Personal guide - for navigating around a university campus, remembering appointments, |
+ | - In the wild - a gossip/chat robot - appears on a large screen in a social area | ||
- | Platforms | + | ====INESC-ID==== |
+ | - Game companion for young children | ||
+ | - Personal trainer - which can migrate to mobile robot for jogging exercises | ||
+ | - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world | ||
- | ==Existing robot architectures== | + | ====The University of Hertfordshire==== |
- | In the whole, there is a lack of sharing of this kind of technology. This is partly because generalising is hard in this field, considering all types of robots possible. However, Lirec has to generalise as it's using a wide variety of architectures. | + | - Fetch and carry, to help with physical impairment or provide convenience |
+ | - Cognitive prosthetic - memory aid for tasks | ||
+ | - Telepresence card player - a robot mediates play between two people | ||
+ | - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations | ||
+ | - Travelling companion - agent migration, to stay with user during home, work, shopping | ||
- | NASREM/NIST RCS - NASA + ESA use a generic system with their subcontractors. | + | =====Experimental testing===== |
- | ==Methodology== | + | All scenarios developed are to be experimentally tested and showcased |
- | In the past there have been 2 broad approaches | + | |
- | * Hierarchical, | + | |
- | * Behavioural approach = less state, local decisions, liable to local minima, opaque to program | + | |
- | This can be summed up as predictive vs reactive. | + | |
- | The plan is to use a hybrid approach, example BIRON. Where the predictive constrains the reactive to combine local decisions with a world model. | + | TODO |
- | The architecture will consist of 3 layers of abstraction: | + | =====Links===== |
- | * Level 1 - device layer, platform dependant | + | |
- | * Level 2 - platform dependant -> logical mappings | + | |
- | * Level 3 - ION, platform independent | + | |
- | Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms. | + | [[Lirec Work Packages]] |
- | Example competencies: | + | [[http:// |
- | * Face finding | + | |
- | * Expression recognition | + | |
- | * Text to speech | + | |
- | * Obstacle avoidance | + | |
- | YARP |