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- | ==== LIving with Robots and InteractivE Companions ==== | + | ====== LIving with Robots and InteractivE Companions |
- | LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, | + | < |
- | ==Agent platforms== | + | http:// |
+ | See also [[Project Lirec]] | ||
+ | |||
+ | =====Theory===== | ||
+ | |||
+ | * [[Models of Social Intelligence]] | ||
+ | * [[Theory of Mind in Robotics]] | ||
+ | * [[Psychological Models of Empathy]] | ||
+ | |||
+ | =====Ethics===== | ||
+ | |||
+ | * [[Lirec Ethical Issues]] | ||
+ | |||
+ | =====Architecture===== | ||
+ | |||
+ | See [[Lirec Architecture]] for an overview of the planned technical structure of the project. | ||
+ | [[Yet Another Robot Platform]] is part of/ | ||
+ | |||
+ | =====Agent platforms===== | ||
The platforms currently under consideration for long term companions are: | The platforms currently under consideration for long term companions are: | ||
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* Fixed graphical systems | * Fixed graphical systems | ||
- | ==Migration== | + | =====Migration===== |
- | An interesting feature of the research is migration | + | An interesting feature of the research is migration |
- | ===Scenarios=== | + | =====Scenarios===== |
- | The scenarios are to be considered preliminary ideas for showcasing | + | In order to test and showcase |
- | ==Heriot Watt== | + | ====Heriot Watt==== |
Spirit of the building: | Spirit of the building: | ||
- | - Team buddy, mobile robot, collective memory for a lab team | + | - Team buddy, |
- | - Personal guide - for navigating around a university campus, | + | - Personal guide - for navigating around a university campus, |
- | - In the wild - a gossip/chat robot - appears on a large screen in social area | + | - In the wild - a gossip/chat robot - appears on a large screen in a social area |
- | ==INESC-ID== | + | ====INESC-ID==== |
- Game companion for young children | - Game companion for young children | ||
- | - Personal trainer | + | - Personal trainer |
- | - Welcome to the jungle - talk to game characters through a robot, robot can alternate | + | - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world |
- | | + | |
- | + | ||
- | ==University of Hertfordshire== | + | |
- | - Fetch and carry, help with physical impairment or convenience | + | |
- | - Cognitive prosthetic - memory aid for tasks etc | + | |
- | - Telepresence card player - robot mediates play | + | |
- | - Teaching Proxemic preferences - robot learns where to be relative to the user in different situations | + | |
- | - Travelling companion - agent migration, to stay with user during home, work, shopping. | + | |
- | + | ||
- | ===Experiment=== | + | |
- | + | ||
- | All scenarios are to be experimentally tested in public. | + | |
- | ===Architecture=== | + | ====The University of Hertfordshire==== |
+ | - Fetch and carry, to help with physical impairment or provide convenience | ||
+ | - Cognitive prosthetic - memory aid for tasks | ||
+ | - Telepresence card player - a robot mediates play between two people | ||
+ | - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations | ||
+ | - Travelling companion - agent migration, to stay with user during home, work, shopping | ||
- | Has to: | + | =====Experimental testing===== |
- | - Run on very different platforms | + | |
- | - Reuse code across these platforms | + | |
- | - Support migration at runtime between platforms | + | |
- | Platforms can consist of 4 main types, mobile robot, fixed robot, handheld device or fixed graphical system. Each has it's inherent restrictions. | + | All scenarios developed are to be experimentally tested and showcased to the public. |
- | ==Existing robot architectures== | + | TODO |
- | In the whole, there is a lack of sharing of this kind of technology. This is partly because generalising is hard in this field, considering all types of robots possible. However, Lirec has to generalise as it's using a wide variety of architectures. | + | |
- | NASREM/NIST RCS - NASA + ESA use a generic system with their subcontractors. | + | =====Software===== |
- | ==Methodology== | + | * [[lirec: |
- | In the past there have been 2 broad approaches to robot design: | + | * [[lirec:Greta]] |
- | * Hierarchical, | + | * [[lirec: |
- | * Behavioural approach = less state, local decisions, liable to local minima, opaque to program | + | * [[lirec: |
- | This can be summed up as predictive vs reactive. | + | * [[lirec: |
- | The plan is to use a hybrid approach, example BIRON. Where the predictive constrains the reactive to combine local decisions with a world model. | + | =====Meeting notes===== |
- | The architecture will consist of 3 layers of abstraction: | + | * [[lirec:Feb20WP9Meeting]] |
- | * Level 1 - device layer, platform dependant | + | =====Links===== |
- | * Level 2 - platform dependant -> logical mappings | + | |
- | * Level 3 - ION, platform independent | + | |
- | Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms. | + | [[Lirec Work Packages]] |
- | Example competencies: | + | [[Lirec Articles]] |
- | * Face finding | + | |
- | * Expression recognition | + | |
- | * Text to speech | + | |
- | * Obstacle avoidance | + | |
- | YARP | + | [[http:// |