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LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, | LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, | ||
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+ | ==Links== | ||
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+ | http:// | ||
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+ | [[lirec work packages]] | ||
==Agent platforms== | ==Agent platforms== | ||
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==Migration== | ==Migration== | ||
- | An interesting feature of the research is migration | + | An interesting feature of the research is migration |
===Scenarios=== | ===Scenarios=== | ||
- | In order to test and showcase the technology developed for lirec, several scenarios have been designed to promote companionship. These scenarios are shared between three of the research partners. | + | In order to test and showcase the technology developed for Lirec, several scenarios have been designed to promote companionship. These scenarios are shared between three of the research partners. |
==Heriot Watt== | ==Heriot Watt== | ||
Spirit of the building: | Spirit of the building: | ||
- | - Team buddy, mobile robot, collective memory for a lab team | + | - Team buddy, |
- | - Personal guide - for navigating around a university campus, | + | - Personal guide - for navigating around a university campus, |
- | - In the wild - a gossip/chat robot - appears on a large screen in social area | + | - In the wild - a gossip/chat robot - appears on a large screen in a social area |
==INESC-ID== | ==INESC-ID== | ||
- Game companion for young children | - Game companion for young children | ||
- | - Personal trainer | + | - Personal trainer |
- | - Welcome to the jungle - talk to game characters through a robot, robot can alternate | + | - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world |
- | | + | |
==The University of Hertfordshire== | ==The University of Hertfordshire== | ||
- | - Fetch and carry, help with physical impairment or convenience | + | - Fetch and carry, |
- | - Cognitive prosthetic - memory aid for tasks etc | + | - Cognitive prosthetic - memory aid for tasks |
- | - Telepresence card player - robot mediates play | + | - Telepresence card player - a robot mediates play between two people |
- | - Teaching | + | - Teaching |
- | - Travelling companion - agent migration, to stay with user during home, work, shopping. | + | - Travelling companion - agent migration, to stay with user during home, work, shopping |
===Experimental testing=== | ===Experimental testing=== | ||
- | All scenarios are to be experimentally tested | + | All scenarios are to be experimentally tested |
===Architecture=== | ===Architecture=== | ||
- | The technology developed for lirec is shared between the research partners, and has to: | + | The technology developed for Lirec is shared between the research partners, and has to: |
- Run on very different platforms | - Run on very different platforms | ||
- Reuse code across these platforms | - Reuse code across these platforms | ||
- Support migration at runtime between platforms | - Support migration at runtime between platforms | ||
- | |||
- | Platforms can consist of 4 main types, mobile robot, fixed robot, handheld device or fixed graphical system. Each has it's inherent restrictions. | ||
==Existing robot architectures== | ==Existing robot architectures== | ||
- | In the whole, there is a lack of sharing of this kind of technology. This is partly because generalising is hard in this field, considering all types of robots possible. However, Lirec has to generalise as it's using a wide variety of architectures. | + | In the whole, there has historically been a lack of sharing of this kind of technology. This is partly because generalising is hard, considering all types of robots |
- | NASREM/NIST RCS - NASA + ESA use a generic system with their subcontractors. | + | While some existing architectures are available, none of them address the needs of Lirec, given the focus is: |
+ | | ||
+ | - Working across different platforms | ||
==Methodology== | ==Methodology== | ||
In the past there have been 2 broad approaches to robot design: | In the past there have been 2 broad approaches to robot design: | ||
- | * Hierarchical, | + | * Hierarchical, |
- | * Behavioural approach = less state, local decisions, liable to local minima, opaque to program | + | * Behavioural approach = less state, local decisions, |
- | This can be summed up as predictive vs reactive. | + | This can be summed up as "predictive vs reactive". |
- | The plan is to use a hybrid approach, example BIRON. Where the predictive constrains the reactive to combine local decisions with a world model. | + | The plan is to use a hybrid approach, example |
The architecture will consist of 3 layers of abstraction: | The architecture will consist of 3 layers of abstraction: | ||
- | * Level 1 - device layer, | + | * Level 1 - The device layer, |
* Level 2 - platform dependant -> logical mappings | * Level 2 - platform dependant -> logical mappings | ||
* Level 3 - ION, platform independent | * Level 3 - ION, platform independent | ||
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* Obstacle avoidance | * Obstacle avoidance | ||
- | YARP | + | The computer vision competencies are to be concentrated on at first. |
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+ | [[http:// |