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- | ==== LIving with Robots and InteractivE Companions ==== | + | ====== LIving with Robots and InteractivE Companions |
- | LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, | + | < |
- | + | ||
- | ==Links== | + | |
http:// | http:// | ||
+ | See also [[Project Lirec]] | ||
+ | |||
+ | =====Theory===== | ||
+ | |||
+ | * [[Models of Social Intelligence]] | ||
+ | * [[Theory of Mind in Robotics]] | ||
+ | |||
+ | =====Ethics===== | ||
+ | |||
+ | * [[Lirec Ethical Issues]] | ||
+ | |||
+ | =====Architecture===== | ||
- | [[lirec work packages]] | + | See [[Lirec Architecture]] for an overview of the planned technical structure of the project. |
+ | [[Yet Another Robot Platform]] is part of/ | ||
- | ==Agent platforms== | + | =====Agent platforms===== |
The platforms currently under consideration for long term companions are: | The platforms currently under consideration for long term companions are: | ||
Line 17: | Line 28: | ||
* Fixed graphical systems | * Fixed graphical systems | ||
- | ==Migration== | + | =====Migration===== |
An interesting feature of the research is migration between these platforms. Agents which need to build up a long term relationship with their users will have to switch forms depending on the needs of the user at different times. The migration of an agent between devices, and how people relate to it, is a core element of the research. | An interesting feature of the research is migration between these platforms. Agents which need to build up a long term relationship with their users will have to switch forms depending on the needs of the user at different times. The migration of an agent between devices, and how people relate to it, is a core element of the research. | ||
- | ===Scenarios=== | + | =====Scenarios===== |
In order to test and showcase the technology developed for Lirec, several scenarios have been designed to promote companionship. These scenarios are shared between three of the research partners. | In order to test and showcase the technology developed for Lirec, several scenarios have been designed to promote companionship. These scenarios are shared between three of the research partners. | ||
- | ==Heriot Watt== | + | ====Heriot Watt==== |
Spirit of the building: | Spirit of the building: | ||
- | - Team buddy, mobile robot, a collective memory for a team working in a lab | + | - Team buddy, |
- Personal guide - for navigating around a university campus, remembering appointments, | - Personal guide - for navigating around a university campus, remembering appointments, | ||
- | - In the wild - a gossip/chat robot - appears on a large screen in social area | + | - In the wild - a gossip/chat robot - appears on a large screen in a social area |
- | ==INESC-ID== | + | ====INESC-ID==== |
- Game companion for young children | - Game companion for young children | ||
- Personal trainer - which can migrate to mobile robot for jogging exercises | - Personal trainer - which can migrate to mobile robot for jogging exercises | ||
- | - Welcome to the jungle - talk to game characters through a robot, robot can alternate | + | - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world |
- | | + | |
- | ==The University of Hertfordshire== | + | ====The University of Hertfordshire==== |
- | - Fetch and carry, help with physical impairment or convenience | + | - Fetch and carry, |
- Cognitive prosthetic - memory aid for tasks | - Cognitive prosthetic - memory aid for tasks | ||
- | - Telepresence card player - robot mediates play between two people | + | - Telepresence card player - a robot mediates play between two people |
- Teaching proxemic preferences - a robot learns where to be relative to the user in different situations | - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations | ||
- Travelling companion - agent migration, to stay with user during home, work, shopping | - Travelling companion - agent migration, to stay with user during home, work, shopping | ||
- | ===Experimental testing=== | + | =====Experimental testing===== |
- | All scenarios are to be experimentally tested | + | All scenarios |
- | ===Architecture=== | + | TODO |
- | The technology developed for Lirec is shared between the research partners, and has to: | + | =====Software===== |
- | - Run on very different platforms | + | |
- | - Reuse code across these platforms | + | |
- | - Support migration at runtime between platforms | + | |
- | ==Existing robot architectures== | + | * [[lirec: |
- | In the whole, there has historically been a lack of sharing | + | * [[lirec: |
+ | * [[lirec: | ||
+ | * [[lirec: | ||
+ | * [[lirec: | ||
- | While some existing architectures are available, none of them address the needs of Lirec, given the focus is: | + | =====Meeting notes===== |
- | - Long term companionship rather than solving a purely technical problem | + | |
- | - Working across different platforms | + | |
- | ==Methodology== | + | * [[lirec:Feb20WP9Meeting]] |
- | In the past there have been 2 broad approaches to robot design: | + | |
- | * Hierarchical, | + | |
- | * Behavioural approach = less state, local decisions, but liable to local minima and opaque to program | + | |
- | This can be summed up as " | + | |
- | The plan is to use a hybrid approach, example [[http:// | + | =====Links===== |
- | The architecture will consist of 3 layers of abstraction: | + | [[Lirec Work Packages]] |
- | * Level 1 - The device layer, hardware drivers | + | |
- | * Level 2 - platform dependant -> logical mappings | + | |
- | * Level 3 - ION, platform independent | + | |
- | + | ||
- | Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms. | + | |
- | + | ||
- | Example competencies: | + | |
- | * Face finding | + | |
- | * Expression recognition | + | |
- | * Text to speech | + | |
- | * Obstacle avoidance | + | |
- | + | ||
- | The computer vision competencies are to be concentrated on at first. | + | |
[[http:// | [[http:// | ||
- |