Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
lirec_notes [2009-01-06 15:58] davegriffithslirec_notes [2009-01-08 10:25] 86.166.165.142
Line 1: Line 1:
 ==== LIving with Robots and InteractivE Companions ==== ==== LIving with Robots and InteractivE Companions ====
  
-LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, learning, etc.), embody this theory in robust and innovative technology and experimentally verify both the theory and technology in real social environments. Whether as robots, social toys or graphical and mobile synthetic characters, interactive and sociable technology is advancing rapidly. However, the social, psychological and cognitive foundations and consequences of such technological artefacts entering our daily lives - at work, or in the home - are less well understood.+<blockquote>LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, learning, etc.), embody this theory in robust and innovative technology and experimentally verify both the theory and technology in real social environments. Whether as robots, social toys or graphical and mobile synthetic characters, interactive and sociable technology is advancing rapidly. However, the social, psychological and cognitive foundations and consequences of such technological artefacts entering our daily lives - at work, or in the home - are less well understood.</blockquote>
  
 ==Links== ==Links==
Line 62: Line 62:
  
 ==Methodology== ==Methodology==
-In the past there have been 2 broad approaches to robot design:+In the past there have been 2 broad approaches to [[robot design]]:
   * Hierarchical, model based planning = expensive/difficult to maintain an accurate world state model   * Hierarchical, model based planning = expensive/difficult to maintain an accurate world state model
   * Behavioural approach = less state, local decisions, but liable to local minima and opaque to program   * Behavioural approach = less state, local decisions, but liable to local minima and opaque to program
Line 76: Line 76:
 Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms. Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms.
  
-Example competencies:+Competencies table 
 +^ Actuation ^^^^ Sensing ^^^^^^ 
 +| Speech/Sound | Visual | Movement | Object Manipulation | Identification | Vision | Sounds | Positioning | Distance | Internal State | 
 + 
 + 
   * Face finding   * Face finding
   * Expression recognition   * Expression recognition
  • lirec_notes.txt
  • Last modified: 2020-06-05 22:30
  • by nik