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- | ====== LIving with Robots and InteractivE Companions ====== | + | klamath falls wantads.com http:// |
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- | < | + | |
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- | http://www.lirec.org | + | |
- | See also [[Project Lirec]] | + | |
- | + | ||
- | =====Theory===== | + | |
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- | * [[Models of Social Intelligence]] | + | |
- | * [[Theory of Mind in Robotics]] | + | |
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- | =====Architecture===== | + | |
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- | See [[Lirec Architecture]] for an overview of the planned technical structure of the project. | + | |
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- | =====Agent platforms===== | + | |
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- | The platforms currently under consideration for long term companions are: | + | |
- | * Mobile robots | + | |
- | * Fixed robots | + | |
- | * Handheld devices | + | |
- | * Fixed graphical systems | + | |
- | + | ||
- | =====Migration===== | + | |
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- | An interesting feature of the research is migration between these platforms. Agents which need to build up a long term relationship with their users will have to switch forms depending on the needs of the user at different times. The migration of an agent between devices, and how people relate to it, is a core element of the research. | + | |
- | + | ||
- | =====Scenarios===== | + | |
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- | In order to test and showcase the technology developed for Lirec, several scenarios have been designed to promote companionship. These scenarios are shared between three of the research partners. | + | |
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- | ====Heriot Watt==== | + | |
- | Spirit of the building: | + | |
- | - Team buddy, a mobile robot/collective memory for a team working in a lab | + | |
- | - Personal guide - for navigating around a university campus, remembering appointments, | + | |
- | - In the wild - a gossip/chat robot - appears on a large screen in a social area | + | |
- | + | ||
- | ====INESC-ID==== | + | |
- | - Game companion for young children | + | |
- | | + | |
- | - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world | + | |
- | + | ||
- | ====The University of Hertfordshire==== | + | |
- | - Fetch and carry, to help with physical impairment or provide convenience | + | |
- | - Cognitive prosthetic - memory aid for tasks | + | |
- | - Telepresence card player - a robot mediates play between two people | + | |
- | - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations | + | |
- | - Travelling companion - agent migration, to stay with user during home, work, shopping | + | |
- | + | ||
- | =====Experimental testing===== | + | |
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- | All scenarios developed are to be experimentally tested and showcased to the public. | + | |
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- | TODO | + | |
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- | =====Links===== | + | |
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- | [[Lirec Work Packages]] | + | |
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- | [[http://eris.liralab.it/yarp/|YARP]] is a good example of sharing code in this way on a Linux platform. | + |