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lirec_notes [2009-01-06 15:36] davegriffithslirec_notes [2020-06-05 22:11] – old revision restored (2009-01-08 10:33) 114.119.160.215
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 ==== LIving with Robots and InteractivE Companions ==== ==== LIving with Robots and InteractivE Companions ====
  
-LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, learning, etc.), embody this theory in robust and innovative technology and experimentally verify both the theory and technology in real social environments. Whether as robots, social toys or graphical and mobile synthetic characters, interactive and sociable technology is advancing rapidly. However, the social, psychological and cognitive foundations and consequences of such technological artefacts entering our daily lives - at work, or in the home - are less well understood.+<blockquote>LIREC aims to establish a multi-faceted theory of artificial long-term companions (including memory, emotions, cognition, communication, learning, etc.), embody this theory in robust and innovative technology and experimentally verify both the theory and technology in real social environments. Whether as robots, social toys or graphical and mobile synthetic characters, interactive and sociable technology is advancing rapidly. However, the social, psychological and cognitive foundations and consequences of such technological artefacts entering our daily lives - at work, or in the home - are less well understood.</blockquote>
  
 ==Links== ==Links==
  
 http://www.lirec.org http://www.lirec.org
 +
 +[[lirec work packages]]
  
 ==Agent platforms== ==Agent platforms==
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 ==Heriot Watt== ==Heriot Watt==
 Spirit of the building: Spirit of the building:
-  - Team buddy, mobile robot, a collective memory for a team working in a lab+  - Team buddy, mobile robot/collective memory for a team working in a lab
   - Personal guide - for navigating around a university campus, remembering appointments, telling you where to go   - Personal guide - for navigating around a university campus, remembering appointments, telling you where to go
-  - In the wild - a gossip/chat robot - appears on a large screen in social area+  - In the wild - a gossip/chat robot - appears on a large screen in social area
  
 ==INESC-ID== ==INESC-ID==
   - Game companion for young children   - Game companion for young children
   - Personal trainer - which can migrate to mobile robot for jogging exercises   - Personal trainer - which can migrate to mobile robot for jogging exercises
-  - Welcome to the jungle - talk to game characters through a robot, robot can alternate  +  - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world
-    between real and game world+
  
 ==The University of Hertfordshire== ==The University of Hertfordshire==
-  - Fetch and carry, help with physical impairment or convenience+  - Fetch and carry, to help with physical impairment or provide convenience
   - Cognitive prosthetic - memory aid for tasks   - Cognitive prosthetic - memory aid for tasks
-  - Telepresence card player - robot mediates play between two people+  - Telepresence card player - robot mediates play between two people
   - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations   - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations
   - Travelling companion - agent migration, to stay with user during home, work, shopping   - Travelling companion - agent migration, to stay with user during home, work, shopping
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 ===Experimental testing=== ===Experimental testing===
  
-All scenarios are to be experimentally tested in public.+All scenarios developed are to be experimentally tested and showcased to the public.
  
 ===Architecture=== ===Architecture===
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 ==Methodology== ==Methodology==
-In the past there have been 2 broad approaches to robot design:+In the past there have been 2 broad approaches to [[robot design]]:
   * Hierarchical, model based planning = expensive/difficult to maintain an accurate world state model   * Hierarchical, model based planning = expensive/difficult to maintain an accurate world state model
   * Behavioural approach = less state, local decisions, but liable to local minima and opaque to program   * Behavioural approach = less state, local decisions, but liable to local minima and opaque to program
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 Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms. Level 2 will provide a reference architecture with modular capabilities called competencies. Not all competencies will make sense for all platforms, and different implementations of the same competency will be needed for different platforms.
  
-Example competencies: +Competencies table 
-  * Face finding +^ Actuation ^^^^ Sensing ^^^^^^ 
-  Expression recognition +**Speech/Sound** | **Visual** | **Movement** | **Object Manipulation** | **Identification** | **Vision** | **Sounds** | **Positioning** | **Distance** | **Internal State** | 
-  * Text to speech +Text to speech | Gesture execution | Move limb | Grasp/Place object | User recognition | Face detection | Speech recogn | Localization | Obstacle avoidance | Battery status | 
-  * Obstacle avoidance+| Non-verbal sounds | Lip sync | Follow person | | Obj recognition | Gesture recognition (simple set) | Non-verbal sounds | Locate person | Locate obj | Competence execution monitoring | 
 +| | Facial expression | Path planning | | | Emotion recognition (simple set) | | | User proximic distance sensing/control | | 
 +| | | Gaze/head movement | | | Body tracking | | | | | 
 +| | | Expressive behaviour | | | | | | | |
  
 The computer vision competencies are to be concentrated on at first. The computer vision competencies are to be concentrated on at first.
  • lirec_notes.txt
  • Last modified: 2020-06-05 22:30
  • by nik