Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files=====Making things speak for themselves===== ==== Session participants ==== (your name here) ==== Towards a Luminous Green ==== * if objects could speak for themselves we could/should... * be able to make more informed decisions ("truth" made accessible - providing the objects don't lie.) * give a voice to the oppressed objects === How? === * Actor-Network theory as a first mapping in design process... * Ethnography as applied/situated research * Design Noir methodology. representing the outsider as 'a predictor' of the future === Examples === * Objects that 'tell' stories, or are part of a larger story * 'NEWater' in singapore. purified waste water, not so popular, used mainly for cleaning now. * French wine sold in USA have labels telling the story of the wine/winery. This is assumed to be tacit knowledge in France. * 'Milk Project' some reflection on a networked backstory. Dutch cheese from latvian milk. * '[[:Feral Trade]]' autonomous exchange network based on social relations and parasitic transport. ==== References ==== * Hutton * Dunne & Ruby Please fill all the letters into the box to prove you're human. Please keep this field empty: SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International luminous/making_things_speak_for_themselves.1217844280.txt.gz Last modified: 2008-08-04 10:04by 165.21.154.109