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machine_wilderness_glossary [2016-06-30 08:25] – theunkarelse | machine_wilderness_glossary [2016-06-30 08:31] – theunkarelse | ||
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**biorobotics** a study of how to make robots that emulate or simulate living biological organisms mechanically or chemically\\ | **biorobotics** a study of how to make robots that emulate or simulate living biological organisms mechanically or chemically\\ | ||
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- | case study / proof of concept / prototype\\ | ||
**computational overhang** refers to any situation in which new algorithms can suddenly and dramatically exploit existing computational power far more efficiently than before\\ | **computational overhang** refers to any situation in which new algorithms can suddenly and dramatically exploit existing computational power far more efficiently than before\\ | ||
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**conservation algorithm**\\ | **conservation algorithm**\\ | ||
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+ | **conservation drone**\\ | ||
**convergent evolution**\\ | **convergent evolution**\\ | ||
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see hypermorphosis\\ | see hypermorphosis\\ | ||
- | **evolvability** concerning any system — a society or culture, for example, that has evolvable characteristics and the different rates of evolutionary change they contain. For example: the use of tools within a culture may show observable evolvability -from stones to computers- at a timescale at which human physiology has remained nearly the same.\\ | + | **evolvability** concerning any system — a society or culture, for example, that has evolvable characteristics and the different rates of evolutionary change they contain. For example: the use of tools within a culture may show observable evolvability -from stones to drones- at a timescale at which human physiology has remained nearly the same.\\ |
**faraday forest** data refugia, cryptogeography \\ | **faraday forest** data refugia, cryptogeography \\ | ||
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**forward chaining** a process in which events or received data are considered by an entity to intelligently adapt its behaviour\\ | **forward chaining** a process in which events or received data are considered by an entity to intelligently adapt its behaviour\\ | ||
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+ | **habitat**\\ | ||
**hypermorphosis**\\ | **hypermorphosis**\\ | ||
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**population enrichment** a population is studied before and after addition of | **population enrichment** a population is studied before and after addition of | ||
individuals\\ | individuals\\ | ||
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+ | **prototype**\\ | ||
**qualia**\\ | **qualia**\\ |