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machine_wilderness_symposium [2015-11-02 10:47] – created majamachine_wilderness_symposium [2015-11-03 08:49] maja
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 Machine Wilderness: new ecosystems where environment & technology co-exist, in which humans are less central Machine Wilderness: new ecosystems where environment & technology co-exist, in which humans are less central
  
-#machinewilderness+[[https://twitter.com/search?q=%23machinewilderness%20&src=typd|#machinewilderness]] /  
 +[[https://twitter.com/search?q=%23machinewild%20&src=typd|#machinewild]]
  
 === Theun Karelse === === Theun Karelse ===
  
-  * ISEA 2012 (Andrea Polli) Ron Horvath in the 1960 (cultural geographer) - wrote about machines in a negative way: machines are dumb, wilderness is a mess. this event more positive approach+  * The term Machine Wilderness comes from the title of [[http://www.andreapolli.com/unm/book_for_class.pdf|ISEA 2012]], coined by Andrea Polli), borrowing from the cultural geographer Ron Horvath in the 1960 cultural geographer. He wrote about machines in a negative way: machines are dumb, wilderness is a mess. Both ISEA and this Machine Wilderness event has a more positive approach to machines and to wilderness. There is interest to design technology beginning from the environment, where machines are so integrated in their environment that they're not easy to distinguish from it. 
  
-  * design from an environment - machine not easy to distinguish from its environment, integrated +[[http://augmentedecology.com/|Augmented ecology]] and [[https://twitter.com/@augmentedeco|@augmentedeco]]\\
- +
-Augmented ecology augmented ecology.com @augmentedeco: +
 1. how to transform GPS tags on animals to make much richer meanings (Microsoft: Technology for nature - individuals and groups; facebook for herds, anchor point for drones - hybrid ecology) 1. how to transform GPS tags on animals to make much richer meanings (Microsoft: Technology for nature - individuals and groups; facebook for herds, anchor point for drones - hybrid ecology)
   * danger - cyberpoaching - panna-211 (panna tiger in a reserve in india), don’t share photos from safaris, poachers can track the animals   * danger - cyberpoaching - panna-211 (panna tiger in a reserve in india), don’t share photos from safaris, poachers can track the animals
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   * Compostable Drones - how do we deal with lifespan of tech in landscapes   * Compostable Drones - how do we deal with lifespan of tech in landscapes
  
-  * AI: mind (thinking machines) + bodies (acting machines) + environment behaviour+  * AI: mind (thinking machines) + bodies (acting machines) + environment -> behaviour
  
-Designing +Designing from: 
-  * starting from processes in the environment, beyond objects,  +  * processes in the environment, beyond objects,  
-  * starting from local habitats+  * local habitats
   * diverse knowledge systems   * diverse knowledge systems
  
 Designing towards cohabitation & intimacy Designing towards cohabitation & intimacy
  
-// —> get slides from theun! //+{{>http://www.flickr.com/photos/foam/22102467244/}}\\ 
  
 === Erik de Jong === === Erik de Jong ===
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   * Esther Polak - GPS traces through the city "Amsterdam Real Time" (2002) - the mediated event - sky-drawing, "Milk", fishing boats - different stories emerge than when we look at  photographs - new positioning of artists in the field, just breaking ground   * Esther Polak - GPS traces through the city "Amsterdam Real Time" (2002) - the mediated event - sky-drawing, "Milk", fishing boats - different stories emerge than when we look at  photographs - new positioning of artists in the field, just breaking ground
   * 3D projections in cinemas, art galleries - contemporary fairgrounds to exercise new perceptions   * 3D projections in cinemas, art galleries - contemporary fairgrounds to exercise new perceptions
 +
 +=== Anouk Visser & Reinier Kop ===
 +
 +Creating Technology for nature conservation, in game reserves and agricultural mapping, [[http://www.dutchuas.nl|Dutch UAS]]
 +
 +  * primarily drones
 +  * motivation: 
 +    * rhino poaching, the anti-poaching drones need to be cheap and simple for the rangers to use
 +    * game counting (compulsory)
 +    * elevation/photographic maps and 3D models
 +  * where to: 
 +    * object detection/recognition - reduces time needed to go through the images, towards 100% accuracy
 +    * AI counting tool - automatic reporting of current states and changes over time
 +    * expand to other sensors (multispectral/thermal) for precision agriculture and crop monitoring
 +    * Earth Observation Platform - gathering analysing and visualisation of data - for any environment
 +  * "surveillance company for nature" - military algorithms not open sourced
 +
 +<html><a href="https://pbs.twimg.com/media/CSzVwnIWsAE7VMj.jpg"><img src="https://pbs.twimg.com/media/CSzVwnIWsAE7VMj.jpg"></a></html>
 +
 +=== Xavier San Giorgi ===
 +
 +Relationships between technology and food forestry
 +
 +Reading technology or reading nature? 
 +
 +  * Food forest - farming like the forest - perennial plants, complete diet farmed all year around, systems approach - design science from a holistic perspective; robotics can help with monitoring of feedback loops
 +    * more biodiversity, more biomass, more yield, more lushness
 +    * low maintenance system
 +    * Layers of the forest (overstory, understory, shrubs, herbs, ground-cover, root, climber
 +    * biodiversity - including plants, animals, insects, microbes… - in an equilibrium; if not - more work!
 +    * healthy soil (springiness of forest soil)
 +  * Too often we design agricultural spaces in order to adapt to machinery we use
 +  * [[http://permaculturenews.org/2012/06/30/planning-for-permanence-with-yeomans-keyline-scale/|Yeoman’s Keyline Scale of permanence]] (change effort - energy / relative permanence - time)
 +  * Food forests exist more in tropical/subtropical gardens
 +  * How do you design a food forest for a city scape? In recreation areas, plants that aren’t commercially viable, that are difficult to harvest industrially
 +  * [[http://www.foodforestry.nl/#!vbamb/cv7e|Voedselbos Makeblijde]]
 +
 +Tech requirements:
 +  * touch earth lightly
 +  * broaden our senses, be aware it shapes the way we behave
 +  * help ppl reconnect to nature
 +  * be amazed with and learn about the environment, give it meaning
 +  * not a substitution, it’s always more layered - to design more complex agricultures
 +
 +
 +=== Paul Roncke ===
 +
 +at [[https://www.wageningenur.nl/en/Persons/ir.-PA-Paul-Roncken.htm?subpage=publications|Wageningen University]]
 +
 +[[http://landscapemachines.com/|Landscape Machines]]
 +
 +  * Deep Longing to own a piece of land 
 +  * Urban agriculture is not going to solve the food problem, but it points to a DIY approach - hands, heart & head, food (consumption), playfulness, fantasy (arcadia)
 +  * Relationship between food and landscape
 +  * Olmsted, Frederick Law  - landscape architecture (19th ct), Ian McHarg (1970s) - "Design with nature" (1967) (water ecological system of great complexity & ritual)
 +  * dutch way of making land - engineers, farmers, politicians, NOT landscape architects
 +
 +Landscape Machines
 +  * complex systems including the landscape and technology - yes we intervene, but the ecosystem responds to it with more vividness
 +  * post doomsday landscapes
 +  * "Venice in the desert", icebergs cooling cities…
 +  * "beautiful landscapes, small scale, green  (garden) / "sublime landscapes" grand, red, giant, phatasmagoric… (landscape)
 +  * technology in a landscape - should be sublime - regeneration, over-access of power - energetic vision of landscapes (usually without human beings…)
 +  * fluctuating results, hidden technology, embodied experience - with "Fremdkörper" in the centre (the ecological body has to work harder to process) - in a constant dynamic environment - continuous adaptation
 +  * flexible/responsive morphology - designers introduce fremdkörper, the ecosystem responds - is this co-evolution or manipulation?
 +  * Karim van Wonderen + Sophia Molpheta "De Zeeuwse Tong Project" - "ont-poldering" - nature + agriculture - "saline landscapes", transition between sea and the land, more biodiversity + more fish yield
 +
 +<html><a href="https://pbs.twimg.com/media/CSzer-YXAAATtnY.jpg"><img src="https://pbs.twimg.com/media/CSzer-YXAAATtnY.jpg"></a></html>
 +
 +=== Spela Petric ===
 +
 +Reified Nature / Natured Technology
 +
 +in projects like  & Miserable Machines, Voyager 140 AU (2013) - metabolic algorithm in interaction with the environment; PSX consultancy 2014, sex toys for plants; Skotopoiesis (2015) confronting the vegetal otherness - how we comprehend the environment, biosemiosis; [[http://www.spelapetric.org/portfolio/naval-gazing/|Naval Gazing]]
 +
 +Naval Gazing (is navel gazing)
 +  * test facility seaweed centre on Tessel
 +  * nutrients from the Rhine can sustain substantial primary production in the north sea - could it be converted in seaweed biomass? - growing brown seaweed in the winter - it can clean up the ocean, useful in cosmetics… in springtime other organisms would take over… a theory at this point
 +  * how to make a sea garden? a system where humans and nature co-exist
 +  * BUT: it isn’t easy to cultivate seaweed in the north sea… - the north sea is a very hostile environment…
 +  * Rachel Carson "The sea around us" (1951) - cybernetics and ecosystems - interconnectedness of things
 +  * Harvesting the sea - started in the romantic period
 +  * Knowing more about strange environments - also allows to exploit it better (for entertainment, extraction…)
 +  * Inspirations: Strandbeest (Theo Janssens) and others
 +  * Habiton - Man-made future habitat moved by the wind - it tumbles through the ocean and collects organisms/biomass, eventually it sinks to the bottom; human made object appropriated by nature 
 +
 +Miserable Machines
 +  * Differences between technology and living organisms -
 +  * "Soot-o-mat" Mussel muscle - ultimate sacrifice of living tissue for the production of 'excess' - soot-o-mat
 +  * Hybridity is a slippery slope - sometimes things should be respected for what they are rather than being forced to 'hybridise'
 + 
 +
 +=== Kenzo ===
 +
 +Attention, movement of water and air in and around the body
 +
 +
 +{{>http://www.flickr.com/photos/foam/22725273385/}}\\
 +
 +=== Guszti Eiben ===
 +
 +Evolving robotic ecosystems - nature inspired robotics/computer science (evolution as inspiration - influences language)
 +
 +Takeaway messages
 +
 +1. Artificial evolution is real, not an emulation of a 'real' evolution, just another form (Darwin evolution, Watson & Crick DNA, Turning & Von Neumann - creating evolution (computers) - programmers set the rules)
 +  * link between evolution (biology) & problem solving (engineering): individuals (in a biological framework), natural selection (choosing fitness), reproduction (digital sex)
 +  * evolutionary algorithm (evaluation-selection-variation loop) 
 +  * it can solve hard problems, cope with changes and deliver original solutions
 +  * Macroscopic view (after Dennett): if you have variation, heredity and selection you must get evolution. Variation - push towards novelty, selection - push towards quality
 + 
 +Historical context
 +
 +  * (19-20 ct) Wetware (biosphere, we can observe what has happened in the past and present, in vivo)
 +  * (20-21 ct) Software (evolutionary computing, a generative concept, in silico)
 +  * (21ct) Hardware (evolution of things, in materio)
 +
 +
 +2. Robots can be evolved
 +  * not all humanoid, not all mechatronics (soft robotics)
 +  * evolution can create intelligence -> artificial evolution can create artificial intelligence
 +  * intelligence and embodiment: environment + body + mind -> behaviour (AI in 20ct. narrow view of only the mind - chess, in now body + mind (and hopefully also environment) - football
 +  * Genotypes (variation - mutation & crossover) & phenotypes (selection) - can be done in robotics too
 +  * behaviour can evolve in robot populations - we know how to evolve software brains, how to evolve physical bodies -> modules/cells or 3d printer (artificial womb)
 +    * ethical dimension - this can get out of hand… (e.g. radiation hazard, biohazard -> robohazard?) - do we need a "kill switch"; we probably don’t want distributed birthing robots, but a centralised birth clinic, with strict control…
 +  * challenge: simulations don’t scale up very well
 +  * Cambridge: mother robot that produces 'a child' consisting of active and passive parts, that can move on its own
 +  * application: breeding farm for service robots or pets, entertainment (robotic parcs…); robot colonies for terraforming or ultra deep mining
 +  * science: "cyclotron for evolution", understanding life, evolution of body & brain, robosphere
 +
 +
 +=== Ivan Henriques ===
 +
 +[[http://ivanhenriques.com|Hybrid forms]]: JAP, PNBM, SM: wet & dry machines
 +  * interspecimen communication
 +  * environmental robotics
 +  * workshop on symbiotic systems, using Amstelpark as a medium, exploring the needs and opportunities of biorobotic systems (abiotic systems - solar, temp, wind, water + biotic systems (plants, animals, bacteria); creating systems to enter a dialogue with the environment - integrated interdependent systems
 +  * energy systems
 +
 +=== Judith van der Elst ===
 +
 +Forest bathing - digital technologies for the enhancement of sensory experience
 +
 +  * understanding human spatial intelligence; mapping how native american indians relate to the landscape - our technological system tends to be too flat; flow, relationships, in-between spaces
 +  * embodied research - what would an embodied education look like, making use of ubiquitous computing related to landscape?
 +  * extending the bodies with digital technologies; how can they help us improve our senses? 
 +  * understanding processes in the [[https://en.wikipedia.org/wiki/Semiosphere|semiosphere]]
 +  * exploration in Amstelpark + University of Urbino - birdsong (sonotopes) connected to scents of landscapes + how do smells and sounds interact
 +  * plants smell different when transplanted from their natural environment to a cultivated environment (e.g. a park) - exploring non human languages in the semiosphere (workshop in the spring)
 +
 +=== Field robotics ===
 +
 +Discussion lead by Theun Karelse
 +
 +  * experimentation in landscapes: how do you connect to it, how do we explore it
 +  * make an experiment starting from that landscape to create a robotic entity
 +  * borrowed scenery: asian gardening technique - including the landscape that isn’t a part of the garden
 +  * first experiment in a small village in cornwall connected to five different landscapes - the landscapes change quite quickly (industrial, forest, coast)
 +  * how can you connect mind+body+environment - how would the robotic species develop in different environments
 +  * the goal is to have an exercise in designing environmental robots with the objective to understand how technology can be more subtle towards our landscapes - creativity?
 +  * borrowed landscape - also an english invention - landscape outside separated by a fence, so the wild animals cannot enter; a robotic creature - should do something else respond to a range of different environments
 +  * how do the machines/robots perceive/experience the different landscapes?
 +  * begin with observing and mapping (on cards) - what you see (treetops, soil, sky…), actions (migrating, decomposing…), textures (crunchy, sticky, slimy, fluffy)
 +  * how does the robot live in this system, how does it interact and die?
 +  * beyond functionality and utilitarianism; starting point: it has no purpose; the systems exist for their own purpose -> to exist for some time, it’s a stakeholder in the environment, so it wants the environment to keep existing.
 +  * defined capabilities - the cards could be a way to explore capabilities of the hypothetic machines; SICS experiment in expression of emotion through facial recognition with masks on people’s faces to understand what the computer might see; try to have the participants explore the environment with limitations and capabilities of hypothetic machines
 +  * how could the humans explore the environment the way a limited machine/robot might do it? e.g. immersion, distractions, bodily/sensory constraints - even before the robot exists, you try to experience what it might be like for that being to exist
 +  * What would the creatures respond to their habitat? What would they feed on? Where would they exist (in the earth, in the sky…)
 +  * Beyond mimicry of existing biological movement - different set of responses (heat, humidity…) - what kind of patterns would the robots make? 
 +  * What vulnerabilities could they have? Can robots be suicidal? Can you have survival without purpose? What is survival from the POV of the robot - self-preservation, learning from the environment, dissolution into the environment? Is there reproduction?
 +  * The experiment should include the robot AND the habitat - and how they might change through their interactions?
 +  * How does the robot learn (procedures)? (design question) How can you make a system which is autonomous for as long as possible?
 +  * Longer timeframes (Gerrit van Bakel - machines that slowly walk in the landscape), something happens once in 20 years, or so fast/ so slowly that it isn’t humanly perceptible. making links to things that technologies aren’t usually designed to do
 +  * The imaginary dimension - people will make stories about it, at which point can you say whether it works or not?
 +  * How will the robot have/experience a sense of agency and meaning?
 +  * Machines that are sensitive and sensible
 +  * How are the humans involved, if at all? How do the robots affect or interact with them?
 +  * Define what you mean by co-habitation, participation, interaction…
 +  * Can the robot help to overcome deficiencies in the landscape? How does it contribute to the landscape?
 +  * How to avoid negative effects? Watch out not to introduce an invasive species which puts too much strain into the habitat?
 +  * It must be pinpointed and defined what the goal is. The question is to rephrase the role of robotics as part of a much larger discussion of the role of humans and technologies in the landscape. Very important to make this clear before starting to work. 
 +  * You could make machines that can sense one thing and do one thing, then experiment. 
 +  * You might have a community of small robots that behave like one organism, instead of one big one; the simpler the robot individuals, the easier it might be to adapt to the environment
 +  * How can the robots become a part of a larger living landscape? A whole range of processes happen - cultural, cultivated, wild, industrial, rural, tidal, cyclical… but everything is also always a part of a larger whole
 +  * How do you treat the whole landscape as a robotic entity?
 +  * Do you want to intervene in the entropy that is a part of that landscape or do you want to intervene and change it?
 +  * What kinds of questions do we ask in the design process of an artificial organism that would co-exist in a landscape… a design science that starts from something that is as complex and changing as an ecological habitat? What is that process like? What the robot actually ends up doing is secondary
 +  * connecting with other intelligencies in the landscape; collect information from plants, animals, pollution, air… (analogy of 'smart cities' that collect information from humans); how might plants and animals react to pollution, for example? 
 +  * the landscape might need technology so that humans might be more aware; to find out what has been hidden from our view (long timeframes, different layers and rhythms)
 +  * look at ritual behaviour across different species
 +  * how distinct do you want the robots to be from the environment? what do you want to find out from the environment? how will you introduce it into the environment? 
 +  * robots to redevelop landscapes after disasters? terraforming
 +  * it isn’t so obvious to understand what is missing from our landscapes (e.g. missing elephants in EU forests; indigenous farming in America - to Europeans it looked like wilderness)
 +  * First: find out how you as a person connect with a landscape; feeling the sweat and pain of the landscape (observe, then interact)
 +  * [[http://www.kschroeder.com/weblog/the-deepening-paradox|Any sufficiently advanced technology is indistinguishable from nature]] - Karl Schroeder
 +
 +{{>http://www.flickr.com/photos/foam/22104394983/}}\\
 +
 +
 +
  
  
  
  • machine_wilderness_symposium.txt
  • Last modified: 2020-07-20 15:53
  • by theunkarelse