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Machine Wilderness Symposium
Amsterdam, Artis, 20151102
(notes)
Machine Wilderness: new ecosystems where environment & technology co-exist, in which humans are less central
#machinewilderness
Theun Karelse
Augmented ecology augmented ecology.com @augmentedeco:
1. how to transform GPS tags on animals to make much richer meanings (Microsoft: Technology for nature - individuals and groups; facebook for herds, anchor point for drones - hybrid ecology)
danger - cyberpoaching - panna-211 (panna tiger in a reserve in india), don’t share photos from safaris, poachers can track the animals
gps tags → epizoic media (libraries of signatures)
harvesting fields → harvesting data
IOT → internet of organisms and ecosystems
2. Ecological Robotics
Daan van Dijk Darpa 2013, COTSBot (management of invasive starfish), Robird (management - scares birds away from Schiphol), TumbleWeed bot (based on plant movement - drifts, blows through the desert and collects environmental data), SwarmFarming (using robots for agriculture)
Biocarbon engineering 0 planting 1mil trees per year using robotic drones
Rainforest connect - conservation using 2nd hand phones - they listen for the sound of chainsaws, and report - monitoring
MyBionicBird
Compostable Drones - how do we deal with lifespan of tech in landscapes
Designing
starting from processes in the environment, beyond objects,
starting from local habitats
diverse knowledge systems
Designing towards cohabitation & intimacy
—> get slides from theun!
Erik de Jong
Prof at the UVA & Artis
“Natura Artis Magistra” (1838) - Nature is the teacher of art & science (Royal Zoological Society);
→ What does it mean for the future to connect art, science, nature…
e.g. exhibition of microbes & micro-organisms
Het Groote Museum first museum in NL (1852) - in the future, a museum, a workplace for the antropocene (started in 1600 - colonialism, 1900 - industrialisation…), for man and nature, platform for discussion & exchange; where do we stand as humans on the earth; galleries on nature, science and technology, biomimicry, the future (cyborgs, replacements of nature…); laboratory nature - nature managed by man (manipulating genetics, etc.)
E. Wilson “the artificial new environment into which technology has catapulted humanity” - what does this mean? (e.g. natural disasters, infrastructure failures (New York blackout in the storm in 2012))
wilderness = 1st nature, cultural landscape (agriculture) - 2nd nature, designed nature (gardens, urban environments) - 3rd nature
Louis le Roy, Turn off nature / turn on nature (1973) - not dominating but co-operating with nature - still dualistic thinking - machine ↔ nature
we need a new language to describe interactions between machines and environments
the etymology of the word machine = “device”, “instruments”, “apparatus”, “machine a habiter”…
“wilderness” = “community of life untrammeled by man where man himself is a visitor, not to remain” - this changes in the antropocene
city as metabolism - a new relationship between town and landscape - hybrid landscapes - deserted industrial locations, landfill reclamation…
avoid confusions with pre-modern and mechanistic views
finding a way to talk about hybrids, co-operation between technology and nature - a common vitality in reclaiming aesthetics as a process and not an object in the tangle of tech and nature - including philosophy, ethics, morals - responsibility of human nature towards non human nature
Petran Kockelkoren
Technological Disclosure of Landscapes
How technologies opened up our experience of landscapes?
Nature is thought to be a healing experience, while cities and technologies are thought of as being alienating - inherited from the romantic era (??)
“Nature and memory”. The term “landscape” is originally dutch - the landcape painters of the Golden Age; usually without any technology (even thought the Dutch landcape was riddled with technology), “Nature as sublime” (19th ct.), “Technology is alienating” - loss of nature (Heidegger, etc.), 21st ct - the dualism begins to change - technology can re-connect humans to nature
19th ct - transport technology (train, etc.) - a revolution of how we experienced landscapes;
“railway spine” - cultural pathology resulting from incorporation of technology - health claims related to train journeys; problem for insurance companies - learning to cope with the phenomenon of speed and technology which hasn’t been integrated into daily life; 19th ct - hysteria, 20th ct. alien abductions, multiple personality disorders - symptoms are real, causes uncertain
fairground attraction - simulation of a train/boat experience, fair ground as exercise ground, immersive simulation, to learn to cope with the experience of speed - landscapes moving - things nearby flash by fast, further away things move slower - you have to change the way you perceive things around you - people are unsettled
Victor Hugo - description of his train journeys “flowers are no longer flowers but colourful streaks…”
Futurists - depicting speed and velocity, buildings start to dance, people flashing by, 'streaks - signs of speed'
20ct - car, monument to a car race - it alienated people from the central, static perspective, not so much from landscape
Ballard - attempting to change perspective and coin new imaginaries for speed - we needed to re-normalise our senses - images and sounds help us cope with the new experiences…
pop-art - streaks in comics - speeding cars
zootrope - suggesting movement, children’s toys, artistic expression, scientific simulation of birds in flight (Max Ernst) - disclosing the world by means of technology changes our perception and sensory experience
Muybridge - horses galloping - are they ever free from the ground (yes)
Stereoscope - photograph with two different focus points - the world available in stereo - photographers began experimenting with focal points (depth, 'enhanced stereos' - issue with veracity); Bishop - if God wanted us to see this depth, he would have given us eyes further apart…; Scientific photo of the moon - very difficult (distance, etc.), but there is a wobble in the moon (the photos were taken 3 weeks apart) - “a step out of and beyond nature” - but it disclosed the possibility to view the moon much more intimately - a mediated view of nature, with a more intimate and immersive knowledge - a breakthrough in the view of technology
Tintin - “destination Moon” - actual rockets and clothing inspired by Herge’ comic; project Tintin insterstellar nanosat mission to alpha centauri - Alan Bean (astronaut) - “the only artist who has been to the moon”, painting with moon-dust
Andrea Polli (tracking data of hurricane Bob → “Atmospheric Weatherworks” acoustic artwork to understand nature on its own terms, complex rhythms and melodies of nature on human scale) & Gavin Starks (translated data from telescope images into sounds - soothing synth sounds - a deception; but the image itself is mediated already (radiowaves translated into image)) discussion at DEAF 2004 - we are always embedded in cultural and historical incorporations of technology - nature is always a mediated event
Husserl “an experience of nature is always artificial” - documentaries - mediated, staged, interpreted events
Esther Polak - GPS traces through the city “Amsterdam Real Time” (2002) - the mediated event - sky-drawing, “Milk”, fishing boats - different stories emerge than when we look at photographs - new positioning of artists in the field, just breaking ground
3D projections in cinemas, art galleries - contemporary fairgrounds to exercise new perceptions
Anouk Visser & Reinier Kop
Creating Technology for nature conservation, in game reserves and agricultural mapping, Dutch UAS
Xavier San Giorgi
Relationships between technology and food forestry
Reading technology or reading nature?
Food forest - farming like the forest - perennial plants, complete diet farmed all year around, systems approach - design science from a holistic perspective; robotics can help with monitoring of feedback loops
more biodiversity, more biomass, more yield, more lushness
low maintenance system
Layers of the forest (overstory, understory, shrubs, herbs, ground-cover, root, climber
biodiversity - including plants, animals, insects, microbes… - in an equilibrium; if not - more work!
healthy soil (springiness of forest soil)
Too often we design agricultural spaces in order to adapt to machinery we use
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Food forests exist more in tropical/subtropical gardens
How do you design a food forest for a city scape? In recreation areas, plants that aren’t commercially viable, that are difficult to harvest industrially
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Tech requirements:
touch earth lightly
broaden our senses, be aware it shapes the way we behave
help ppl reconnect to nature
be amazed with and learn about the environment, give it meaning
not a substitution, it’s always more layered - to design more complex agricultures
Paul Roncke
at Wageningen University
Landscape Machines
Deep Longing to own a piece of land
Urban agriculture is not going to solve the food problem, but it points to a DIY approach - hands, heart & head, food (consumption), playfulness, fantasy (arcadia)
Relationship between food and landscape
Olmsted, Frederick Law - landscape architecture (19th ct), Ian McHarg (1970s) - “Design with nature” (1967) (water ecological system of great complexity & ritual)
dutch way of making land - engineers, farmers, politicians, NOT landscape architects
Landscape Machines
complex systems including the landscape and technology - yes we intervene, but the ecosystem responds to it with more vividness
post doomsday landscapes
“Venice in the desert”, icebergs cooling cities…
“beautiful landscapes, small scale, green (garden) / “sublime landscapes” grand, red, giant, phatasmagoric… (landscape)
technology in a landscape - should be sublime - regeneration, over-access of power - energetic vision of landscapes (usually without human beings…)
(“any sufficiently advanced technology is indistinguishable from nature” schroeder)
fluctuating results, hidden technology, embodied experience - with “Fremdkörper” in the centre (the ecological body has to work harder to process) - in a constant dynamic environment - continuous adaptation
flexible/responsive morphology - designers introduce fremdkörper, the ecosystem responds - is this co-evolution or manipulation?
Karim van Wonderen + Sophia Molpheta “De Zeeuwse Tong Project” - “ont-poldering” - nature + agriculture - “saline landscapes”, transition between sea and the land, more biodiversity + more fish yield
Spela Petric
Reified Nature / Natured Technology
in projects like & Miserable Machines, Voyager 140 AU (2013) - metabolic algorithm in interaction with the environment; PSX consultancy 2014, sex toys for plants; Skotopoiesis (2015) confronting the vegetal otherness - how we comprehend the environment, biosemiosis; Naval Gazing
Naval Gazing (is navel gazing)
test facility seaweed centre on Tessel
nutrients from the Rhine can sustain substantial primary production in the north sea - could it be converted in seaweed biomass? - growing brown seaweed in the winter - it can clean up the ocean, useful in cosmetics… in springtime other organisms would take over… a theory at this point
how to make a sea garden? a system where humans and nature co-exist
BUT: it isn’t easy to cultivate seaweed in the north sea… - the north sea is a very hostile environment…
Rachel Carson “The sea around us” (1951) - cybernetics and ecosystems - interconnectedness of things
Harvesting the sea - started in the romantic period
Knowing more about strange environments - also allows to exploit it better (for entertainment, extraction…)
Inspirations: Strandbeest (Theo Janssens) and others
Habiton - Man-made future habitat moved by the wind - it tumbles through the ocean and collects organisms/biomass, eventually it sinks to the bottom; human made object appropriated by nature
Miserable Machines
Differences between technology and living organisms -
“Soot-o-mat” Mussel muscle - ultimate sacrifice of living tissue for the production of 'excess' - soot-o-mat
Hybridity is a slippery slope - sometimes things should be respected for what they are rather than being forced to 'hybridise'