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marine_colab:game_on_experiment [2015-03-17 11:38] nikmarine_colab:game_on_experiment [2015-04-27 15:41] nik
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-==== Game On Experiment ====+==== Game OnExperiment ====
  
-(an experiment from the [[workshop_201503|March workshop]])+(an [[experiment]] from the [[workshop_201503|March workshop]])
  
 ===Hypothesis / Challenge=== ===Hypothesis / Challenge===
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 ===Experiment design=== ===Experiment design===
  
-{{>https://www.flickr.com/photos/foam/16211976993/}}+{{>http://www.flickr.com/photos/foam/16211976993/}}
 [[https://www.flickr.com/photos/foam/16211976993/|full size image]] [[https://www.flickr.com/photos/foam/16211976993/|full size image]]
  
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 design steps; design steps;
-    * map existing legislative process into something like a flow-chart  +  * map existing legislative process into something like a flow-chart  
-    * survey existing simulations and work related to simulations of EU legislative process +  * survey existing simulations and work related to simulations of EU legislative process 
-    * design a simulation (based on the results of first step) +  * design a simulation (based on the results of first step) 
-    * play simulation (with various strategies, etc) possibly updating the design +  * play simulation (with various strategies, etc) possibly updating the design 
-    * document analyse games+  * document analyse games
  
 needs; needs;
-    * knowledge of legislative process +  * knowledge of legislative process 
-    * simulation design +  * simulation design 
-    * recruit players +  * recruit players 
-    * players +  * players 
-    * documenting game iterations +  * documenting game iterations 
-    * evaluate strategies+  * evaluate strategies 
 + 
 +offers 
 +  * SL: analysis 
 +  * SL: knowledge regarding step 1 
 +  * ?: brainstorming 
 +  * MVL: the voting guy - cities 
 +  * MVL: coalition building & outreach 
 +  * ?: recruit potential players 
 +  * ?: oceans world bank as example 
 +  * catarina: help review game desing and rules  
 +  * foam: contact with game designers 
 +  * amy: help find players and be a sounding board
  
 ===Progress=== ===Progress===
 +
 +  * 27 Mar - conference call between Louisa, Sandy, Amber, Dave. Sandy to come up with a summary of legal processes in policy decision making. 
 +  * **Notes** on the EU law-making process if the Habitats Directive is opened up for change can be found at [[Habitats Directive notes]]
 +  * **Draft** for an EU policy game can be found at [[EU policy game notes]]
 +
 +**Examples**
 +
 +Lots of examples here: http://boardgames.about.com/od/toppicks/tp/political-games.htm and http://en.wikipedia.org/wiki/Government_simulation_game 
 +
 +The great historical example of a game that allows you to explore a political situation is the original version of Monopoly made by Elizabeth Magie in 1904:
 +http://en.wikipedia.org/wiki/The_Landlord%27s_Game
 +
 +Board games in US government:
 +
 +<blockquote>"One reason why board games are useful is that you can constantly tweak the rules to take account of new insights, says Timothy Wilkie of the National Defence University in Washington, DC."
 +</blockquote>
 +
 +<blockquote>"During official gaming sessions, analysts peer over players’ shoulders and challenge their reasoning. Afterwards, they incorporate the insights gleaned into briefings for superiors."
 +</blockquote>
 +
 +http://www.economist.com/news/united-states/21599016-understand-war-american-officials-are-playing-board-games-war-games
 +
 +'Bumper Crop' is probably the best example that we've worked on. It was made by rural farmers in India about the issues they face, and was designed to tell their stories by putting players into their shoes and making the decisions they have to make day to day. In workshops with them it also triggered a lot of conversation between farmers about how they work and differences with regional variations of crops and taxes etc. The final game consisted of a board you move around with a dice
 +with 60 locations representing events spread out over a growing season.
 +
 +Here are some examples:
 +http://playtogrow.org/wp-content/uploads/2014/08/Bumper-Crop-Game-Cards-37-42.jpg
 +
 +Dave was on the advisory panel for the project and at the end we made a mobile version for wider dissemination:
 +https://fo.am/bumper-crop/
 +
 +'Naked on Pluto' was a political satire we made that explores online privacy via a facebook game. We also used this in lots of workshops with students allowing them to study these issues in depth and it won the 2011 Vida award:
 +https://fo.am/naked-on-pluto/
 +
 +"Eat It!" was the board game about supermarkets and small local markets by Selena Savic. All I can find online about it now is this photo I took: http://www.pawfal.org/dave/blog/wp-content/uploads/2010/03/DSC00293.jpg
 +
 +This was a territorial 'capturing space' game, with different rules depending if you were playing the role of a corporation or a small business.
 +
 +I could see something like this representing the voting intention of members of parliament, perhaps changes driven with a more sequential board representing the progression of the legal process.
 +
  
 ===Results=== ===Results===
  
  • marine_colab/game_on_experiment.txt
  • Last modified: 2017-01-24 11:47
  • by nik