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marine_colab:game_on_experiment [2015-03-19 13:43] davegriffithsmarine_colab:game_on_experiment [2015-04-27 15:41] nik
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-==== Game On Experiment ====+==== Game OnExperiment ====
  
 (an [[experiment]] from the [[workshop_201503|March workshop]]) (an [[experiment]] from the [[workshop_201503|March workshop]])
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 ===Experiment design=== ===Experiment design===
  
-{{>https://www.flickr.com/photos/foam/16211976993/}}+{{>http://www.flickr.com/photos/foam/16211976993/}}
 [[https://www.flickr.com/photos/foam/16211976993/|full size image]] [[https://www.flickr.com/photos/foam/16211976993/|full size image]]
  
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 ===Progress=== ===Progress===
  
 +  * 27 Mar - conference call between Louisa, Sandy, Amber, Dave. Sandy to come up with a summary of legal processes in policy decision making. 
 +  * **Notes** on the EU law-making process if the Habitats Directive is opened up for change can be found at [[Habitats Directive notes]]
 +  * **Draft** for an EU policy game can be found at [[EU policy game notes]]
 +
 +**Examples**
 +
 +Lots of examples here: http://boardgames.about.com/od/toppicks/tp/political-games.htm and http://en.wikipedia.org/wiki/Government_simulation_game 
 +
 +The great historical example of a game that allows you to explore a political situation is the original version of Monopoly made by Elizabeth Magie in 1904:
 +http://en.wikipedia.org/wiki/The_Landlord%27s_Game
 +
 +Board games in US government:
 +
 +<blockquote>"One reason why board games are useful is that you can constantly tweak the rules to take account of new insights, says Timothy Wilkie of the National Defence University in Washington, DC."
 +</blockquote>
 +
 +<blockquote>"During official gaming sessions, analysts peer over players’ shoulders and challenge their reasoning. Afterwards, they incorporate the insights gleaned into briefings for superiors."
 +</blockquote>
  
 http://www.economist.com/news/united-states/21599016-understand-war-american-officials-are-playing-board-games-war-games http://www.economist.com/news/united-states/21599016-understand-war-american-officials-are-playing-board-games-war-games
  
-"One reason why board games are useful is that you can constantly tweak +'Bumper Crop' is probably the best example that we've worked on. It was made by rural farmers in India about the issues they face, and was designed to tell their stories by putting players into their shoes and making the decisions they have to make day to day. In workshops with them it also triggered a lot of conversation between farmers about how they work and differences with regional variations of crops and taxes etc. The final game consisted of a board you move around with a dice 
-the rules to take account of new insights, says Timothy Wilkie of the +with 60 locations representing events spread out over a growing season. 
-National Defence University in Washington, DC."+ 
 +Here are some examples: 
 +http://playtogrow.org/wp-content/uploads/2014/08/Bumper-Crop-Game-Cards-37-42.jpg 
 + 
 +Dave was on the advisory panel for the project and at the end we made a mobile version for wider dissemination: 
 +https://fo.am/bumper-crop/ 
 + 
 +'Naked on Pluto' was a political satire we made that explores online privacy via a facebook game. We also used this in lots of workshops with students allowing them to study these issues in depth and it won the 2011 Vida award: 
 +https://fo.am/naked-on-pluto/ 
 + 
 +"Eat It!" was the board game about supermarkets and small local markets by Selena Savic. All I can find online about it now is this photo I took: http://www.pawfal.org/dave/blog/wp-content/uploads/2010/03/DSC00293.jpg
  
-"During official gaming sessionsanalysts peer over players’ shoulders +This was a territorial 'capturing space' gamewith different rules depending if you were playing the role of a corporation or a small business.
-and challenge their reasoning. Afterwards, they incorporate the insights +
-gleaned into briefings for superiors."+
  
 +I could see something like this representing the voting intention of members of parliament, perhaps changes driven with a more sequential board representing the progression of the legal process.
  
-Notes from transport policy game planning: 
-https://docs.google.com/document/d/1z_7zn3a0H20PCkbdJQ8SsDfcoxftezl8lpHlpX0RpJ4/edit 
  
 ===Results=== ===Results===
  
  • marine_colab/game_on_experiment.txt
  • Last modified: 2017-01-24 11:47
  • by nik