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marine_colab:game_on_experiment [2015-03-31 12:07] – davegriffiths | marine_colab:game_on_experiment [2017-01-24 08:08] – old revision restored (2015/04/27 15:41) 46.161.9.24 | ||
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- | ==== Game On Experiment ==== | ||
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- | (an [[experiment]] from the [[workshop_201503|March workshop]]) | ||
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- | ===Hypothesis / Challenge=== | ||
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- | "When is engaging the public the best way of changing the rules? and how?" https:// | ||
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- | ===Experiment design=== | ||
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- | {{> | ||
- | [[https:// | ||
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- | To begin with, collecting examples of previous public engagements where public engagement did or didn't work (e.g. make poverty history, fish fight, whaling moratorium, ozone layer depletion, etc+) in some cases campaigns are not hung on the main issue, but use lateral issues. timing is very important (e.g. elections, public consultations) | ||
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- | As an example or test case to use as the basis for our experiment, we would use the review of the Habitats and Wild birds directive. We will set up a game or simulation of the legislative process to compare different inputs, player engagement and outcomes. By running through several iterations of the game, different modes and timing of public engagment can be compared. | ||
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- | design steps; | ||
- | * map existing legislative process into something like a flow-chart | ||
- | * survey existing simulations and work related to simulations of EU legislative process | ||
- | * design a simulation (based on the results of first step) | ||
- | * play simulation (with various strategies, etc) possibly updating the design | ||
- | * document analyse games | ||
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- | needs; | ||
- | * knowledge of legislative process | ||
- | * simulation design | ||
- | * recruit players | ||
- | * players | ||
- | * documenting game iterations | ||
- | * evaluate strategies | ||
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- | offers | ||
- | * SL: analysis | ||
- | * SL: knowledge regarding step 1 | ||
- | * ?: brainstorming | ||
- | * MVL: the voting guy - cities | ||
- | * MVL: coalition building & outreach | ||
- | * ?: recruit potential players | ||
- | * ?: oceans world bank as example | ||
- | * catarina: help review game desing and rules | ||
- | * foam: contact with game designers | ||
- | * amy: help find players and be a sounding board | ||
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- | ===Progress=== | ||
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- | The great historical example of a game that allows you to explore a political situation is the original version of Monopoly made by Elizabeth Magie in 1904: | ||
- | http:// | ||
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- | Board games in US government: | ||
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- | < | ||
- | </ | ||
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- | < | ||
- | </ | ||
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- | http:// | ||
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- | **Examples** | ||
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- | ' | ||
- | with 60 locations representing events spread out over a growing season. | ||
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- | Here are some examples: | ||
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- | http:// | ||
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- | Dave was on the advisory panel for the project and at the end we made a mobile version for wider dissemination: | ||
- | https:// | ||
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- | 'Naked on Pluto' was a political satire we made that explores online privacy via a facebook game. We also used this in lots of workshops with students allowing them to study these issues in depth and it won the 2011 Vida award: | ||
- | https:// | ||
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- | "Eat It!" was the board game about supermarkets and small local markets by Selena Savic. All I can find online about it now is this photo I took: http:// | ||
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- | This was a territorial ' | ||
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- | I could see something like this representing the voting intention of members of parliament, perhaps changes driven with a more sequential board representing the progression of the legal process. | ||
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- | ===Results=== | ||