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marine_colab:game_on_experiment [2015-03-31 12:07]
davegriffiths
marine_colab:game_on_experiment [2017-01-24 11:47] (current)
nik old revision restored (2015/07/07 09:13)
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-==== Game On Experiment ====+==== Game OnExperiment ====
  
 (an [[experiment]] from the [[workshop_201503|March workshop]]) (an [[experiment]] from the [[workshop_201503|March workshop]])
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 ===Experiment design=== ===Experiment design===
  
-{{>https://www.flickr.com/photos/foam/16211976993/}}+{{>http://www.flickr.com/photos/foam/16211976993/}}
 [[https://www.flickr.com/photos/foam/16211976993/|full size image]] [[https://www.flickr.com/photos/foam/16211976993/|full size image]]
  
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 ===Progress=== ===Progress===
 +
 +  * **27 Mar** - conference call between Louisa, Sandy, Amber, Dave. Sandy to come up with a summary of legal processes in policy decision making. 
 +  * **Notes** on the EU law-making process if the Habitats Directive is opened up for change can be found at [[Habitats Directive notes]]
 +  * **Draft** for an EU policy game can be found at [[EU policy game notes]]
 +  * **14 Apr** - Mock- up board and potential game-play drafted and sent to Louise and Sandy
 +  * **30 Apr** - phone meeting between Louisa, Sandy, Amber to clarify misunderstandings, options, and possible future approach. Louise and Sandy are now going to re-visit the draft ideas, present ideas at a meeting next week, and try to get a good handle on precisely what outcomes they want. There are a lot of aspects of the draft game plan that could be made flexible - these need to be discussed at the meeting and include - game board design (what is in the flow chart, what extra sections are needed, which parts need to be optional), types of public pressure (what are these? e.g. are they a petition, a media campaign etc? how could they vary e.g. size of petition?), points on the game board at which public pressure could be applied (some parts of the process will be more or less possible to influence), what limits the level of input invested at different points in the game board (money available? time available?). Once these ideas are more established, we can think more about specifics of game play, and how this would vary if we were looking at the habitats directive or something else entirely. We also discussed the idea that the game could either be an accurate simulation of the process that could be used for evidence-based decision making, or it might be just as useful as an eye-opener for players, in which case it might not need to be so complicated.
 + 
 +**Examples**
 +
 +Lots of examples here: http://boardgames.about.com/od/toppicks/tp/political-games.htm and http://en.wikipedia.org/wiki/Government_simulation_game 
  
 The great historical example of a game that allows you to explore a political situation is the original version of Monopoly made by Elizabeth Magie in 1904: The great historical example of a game that allows you to explore a political situation is the original version of Monopoly made by Elizabeth Magie in 1904:
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 http://www.economist.com/news/united-states/21599016-understand-war-american-officials-are-playing-board-games-war-games http://www.economist.com/news/united-states/21599016-understand-war-american-officials-are-playing-board-games-war-games
- 
-**Examples** 
  
 'Bumper Crop' is probably the best example that we've worked on. It was made by rural farmers in India about the issues they face, and was designed to tell their stories by putting players into their shoes and making the decisions they have to make day to day. In workshops with them it also triggered a lot of conversation between farmers about how they work and differences with regional variations of crops and taxes etc. The final game consisted of a board you move around with a dice 'Bumper Crop' is probably the best example that we've worked on. It was made by rural farmers in India about the issues they face, and was designed to tell their stories by putting players into their shoes and making the decisions they have to make day to day. In workshops with them it also triggered a lot of conversation between farmers about how they work and differences with regional variations of crops and taxes etc. The final game consisted of a board you move around with a dice
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 Here are some examples: Here are some examples:
- 
 http://playtogrow.org/wp-content/uploads/2014/08/Bumper-Crop-Game-Cards-37-42.jpg http://playtogrow.org/wp-content/uploads/2014/08/Bumper-Crop-Game-Cards-37-42.jpg
  
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 ===Results=== ===Results===
 +
 +concluding notes at [[policy game development]]
  
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