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marine_colab:workshop_201507 [2015-07-10 15:46] nikmarine_colab:workshop_201507 [2016-08-10 08:09] (current) – [Techniques in detail] nik
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 The **[[plastic_pollution_experiment|Plastic pollution]]** experiment centred on the question "how could me make London single use plastic bottle free by 2016" The **[[plastic_pollution_experiment|Plastic pollution]]** experiment centred on the question "how could me make London single use plastic bottle free by 2016"
  
-After some background research conducted in Portugal and UK it was determined that it was not a crazy idea, and while it has a niche focus with a single issue, it is bold enough to be interesting. The experiment involved key informant interviews with 20~30 individuals directly involved with the issue. Data from sewage & waste companies in the UK was referenced. There could be a lot to learn from the various initiatives ot reduce plastic bag use and projects like  [[http://www.litterati.org/|litterati]] for photographing and geotagging rubbish. A ocmplciating factor is that every London borough has a different waste management process, and one of the highest landfill/population ratios in EU.+After some background research conducted in Portugal and UK it was determined that it was not a crazy idea, and while it has a niche focus with a single issue, it is bold enough to be interesting. The experiment involved key informant interviews with 20~30 individuals directly involved with the issue. Data from sewage & waste companies in the UK was referenced. There could be a lot to learn from the various initiatives ot reduce plastic bag use and projects like  [[http://www.litterati.org/|litterati]] for photographing and geotagging rubbish. A complciating factor is that every London borough has a different waste management process, and one of the highest landfill/population ratios in EU.
        
 **ideas / next steps** **ideas / next steps**
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 ===Game On!=== ===Game On!===
-(...)+ 
 +The **[[game_on_experiment|Game on]]** experiment is looking at way to get the public more involved in influencing decision making process, in particular habitats directive. The experiment involves developing a game (board or computer game) to test the ideas. 
 + 
 +The intitial conclusion is that it probably wouldn't help that much with specific issues, which led to a new hypothesis; 
 +  * some kind of simulation for NGOs to help decision making wrtcampaigning could improve quality of outcomes. 
 +  * an advocacy training tool to help NGOs understand legislative process, stakeholder analysis, negotiations 
 +  * a game aimed at wider public, interested in involved in marine issues would need to be more 'general' 
 + 
 +**Method**  
 +  * various discussions with young gamers (n=10~15 age ~10yrs) were held 
 +  * discussions with existing stakeholders were held (internal)  
 +  * simple example games described 
 +      
 +**Conclusion**  
 +  * general ocean education game could be interesting 
 +  * "social innovation exchange" as possible venue for further development -> half day workshop perhaps? 
 + 
 +**questions & comments**  
 +  * tie in with existing BBC projects, perhaps with new Ocean documentaries 
 +  * other existing opportunities? 
 +  * campaign / advocacy game sounds like a good idea (perhaps w. book "How to Campaign" as a basis) 
 +  * existing game from 'seaworld' (? ask nicolafor advocacy and training 
 +  * that games could be kept simple for training  
  
 ==== Evaluation and Feedback about the experiments==== ==== Evaluation and Feedback about the experiments====
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 ==== Evaluation and Feedback about the Marine CoLAB so far=== ==== Evaluation and Feedback about the Marine CoLAB so far===
-(...)+ 
 +The participants place most value the collaboration with everyone involved. They appreciate that the workshops have given them time to get to know each other, to learn about the expertise that exists in the group and hear about each other's current work. This has lead to interesting contributions to Marine CoLAB. New opportunities have emerged for the group as a whole, as well as several bilateral collaborations. Most participants felt that it was useful to spend time working on the "big picture", with the intention of translating thier insights into in practical experiments. This translation was not always easy, particularly when participants’ ambitions exceed the time available for implementation between the workshops. The more concrete the experiments became and the more closely related to existing work, the easier it was to commit time and resources to their development. The themes that emerged from the workshops are interesting, although some participants doubt whether they are the most suitable, or sufficiently broad for longer term initiatives. The group found it challenging to find a comfortable balance between a lab-approach (e.giterative experiments) and the common NGO approach of long-term, high-impact campaignsThe facilitated process was generally valued as both a catalyst and a way to challenge, probe and test the ideas from different perspectives. 
 + 
 +For the future, participants are wondering how to create initiatives that are greater than the sum of the work they currently do as individual organisations. More work on stakeholder engagement is needed, as is finding the right balance between inward and outward focused work. Another concern is whether the Marine CoLAB should focus on one or several initiatives. Focusing on a single initiative would have the benefit of everyone’s contribution, but it isn’t clear whether the whole group could work on a single issue and if a single issue can refelct the complexity of the situation. Even if participants decide to continue working on the existing experiments, they would like to find a way to collect new ideas as they emerge, and a maintain a place to discuss and develop them. Towards the end of the scoping phase, as the experiments developed, some participants expressed a need for more open-ended conversations and smaller working groups around specific issues. Time (between the workshopsand focus (of experiments) seem to have been, and will probably continue to be the biggest challenges for Marine CoLAB.
  
 ==== Retrocasting and Extrapolation ==== ==== Retrocasting and Extrapolation ====
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   * Retrocasting & Extrapolation. (ref. http://lib.fo.am/futurist_fieldguide/retrocasting)   * Retrocasting & Extrapolation. (ref. http://lib.fo.am/futurist_fieldguide/retrocasting)
   * Outcome Pathways Design.    * Outcome Pathways Design. 
-  * Evaluation. (what, so what, now what?+  * Evaluation. (what?, so what?, now what?
   * six ways of thinking    * six ways of thinking 
  
 +----
 +some [[:workshop_notes]] 
  • marine_colab/workshop_201507.1436543212.txt.gz
  • Last modified: 2015-07-10 15:46
  • by nik