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==== Memory Code ==== | ==== Memory Code ==== | ||
- | A term coined by Lynne Kelley. Ways of encoding environmental, | + | Lynne Kelley |
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- | ==== Hiking with Monsters ==== | + | |
- | Notes an a student program run by Theun. | + | |
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- | == Session1 Fieldwork == | + | |
- | * Intro fieldwork practice | + | |
- | * Assignment: what place would you like to explore, how would you do it? | + | |
- | * Assignment 4th year: How do you share that exploration with others? | + | |
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- | == Session2 What lives here now. == | + | |
- | * Intro Nederlands landscape. | + | |
- | * Set up whatsapp (or otherwise) | + | |
- | * Field assignment: find a creature that interests you, < | + | |
- | * Or what qualities does it have? How do you think it finds its way in the world? Are there talents you share? < | + | |
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- | == Session3 Regeneration == | + | |
- | * Regenerative practices | + | |
- | * What would your area need? How can habitat be reinvigorated, | + | |
- | * Field assignment: Take a 1 hour hike from the perspective of your animal. Try to experience the world through it’s eyes, ears, of antennae. Slow as snail, fast as a bird. Report your experience and design a way for others to experience the perspective of your animal during a hike. How can someone experience the world from that perspective? | + | |
- | * < | + | |
- | * Research assignment: What lived in your area before? What qualities did it need / bring? What do you think is missing now? What qualities does your environment lack? | + | |
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- | == Session4 Rewilding == | + | |
- | * < | + | |
- | * Make groups: if you look at your animals, where are opportunities for coexistence? | + | |
- | * In groups: what do each of your animals need? Where do their interests match or clash? How could such different needs be brought together? (Multispecies design) (Afterwards give example of Aboriginal totems). | + | |
- | * What timescale do you design for? | + | |
- | * Field assignment: what natural cycles are missing, disrupted? How to reconnect. (Any size, tiny ant tunnel) | + | |
- | * Choose an environmental process in your neighbourhood. Translate its properties into a being. | + | |
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- | == Session5 Team work == | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * What does your area need? What natural cycles are missing, disrupted? How to reconnect. What qualities are lacking in your area? Make a list of these qualities. Give them to an other group and they will design a creature (character design, mythological being) based on those. At the end of the class we see if those Monsters fit their purpose. | + | |
- | * field assignment: hike with your Monster through your area: what do you notice from the monsters perspective? | + | |
- | Assignment 4th year: How can the monster / creature activate local people? Or more formally: how can locals people become active participants in reconnecting environmental processes? | + | |
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- | == Session6 Animals as guides == | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
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- | == Session7 == | + | |
- | * Qualities of animals and plants in the long now. | + | |
- | * Australia and aboriginals. Tending the wild. | + | |
- | * Assignment: memory walk | + | |
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- | == Session8 == | + | |
- | * Memory walk field test together. | + | |
- | * Assignment: design a multi generational knowledge system. How can our understanding and experience of the environment be shared across time? | + | |
- | * (Floppy disc vs. songline) | + | |
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- | == Session10 == | + | |
- | * Discuss the multigenerational knowledge systems. | + | |
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+ | see: [[monster_code]] |