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memory_code [2021-08-07 05:55] – [Memory Craft, hands-on:] theunkarelsememory_code [2021-08-07 05:56] theunkarelse
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 === Stage2: Hiking with Monsters === === Stage2: Hiking with Monsters ===
  
-==== Hiking with Monsters at ArtEZ 2020/2021 ==== 
-Notes an a student program run by Theun. 
  
-== Session1 Fieldwork == 
-  * Intro fieldwork practice 
-  * Assignment: what place would you like to explore, how would you do it? 
-  * Assignment 4th year: How do you share that exploration with others? 
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-== Session2 What lives here now. == 
-  * Intro Nederlands landscape. 
-  * Set up whatsapp (or otherwise) 
-  * Field assignment: find a creature that interests you, <del>how would you design a way to communicatie with it?</del>  
-  * Or what qualities does it have? How do you think it finds its way in the world? Are there talents you share? <del>Name it based on those qualities.</del> 
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-== Session3 Regeneration == 
-  * Regenerative practices 
-  * <del>What would your area need? How can habitat be reinvigorated, restored?</del> 
-  * guest: Vasanth Bosco 
-  * review assignment last week 
-  * Field assignment: Take a 1 hour hike from the perspective of your animal. Try to experience the world through it’s eyes, ears, of antennae. Slow as snail, fast as a bird. Report your experience, what do you notice about the area through the animal perspective? 
-  * Design an exercise for others so they can experience the perspective of your animal. How can someone experience the world from that perspective? 
-  * <del>Assignment 4th year: How can local people become active participants in that reconnection?</del> 
-  * Research assignment: What lived in your area before? What traces are left, if any? What do you think is missing now? What qualities does your environment lack? Choose one quality and propose a way it can be regenerated. 
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-== Session4 === 
-  * take 4 characteristics or qualities from your animal and give them to a class mate. He/she designs a character based on the qualities and gives you back the 'monster'. 
-  * take a 1 hour hike with your monster. 
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-== Session4 Rewilding == 
-  * <del>What would your area need? Which organisms can regenerate it?</del> 
-  * <del>Make groups: if you look at your animals, where are opportunities for coexistence? How could this animal live there? What would be needed? Rewilding.</del> 
-  * In groups: what do each of your animals need? Where do their interests match or clash? How could such different needs be brought together? (Multispecies design) (Afterwards give example of  Aboriginal totems). 
-  * What timescale do you design for? 
-  * Field assignment: what natural cycles are missing, disrupted? How to reconnect. (Any size, tiny ant tunnel)  
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-== Session5 Team work == 
-  * <del>Based on previous lesson, work in groups on one organism. Who are the experts?</del> 
-  * <del>assignment: Design a research team: what kinds of expertise are needed? (What is in it for them?)</del> 
-  * <del>assignment 4th year: Design a research week. Location. Team. Question.</del> 
-  * <del>(Don’t design the team sitting in your classroom. Do it on location!)</del> 
-  * <del>What does your area need? What natural cycles are missing, disrupted? How to reconnect. What qualities are lacking in your area?</del>  
-  * Group: Choose one of your animals. Make a list of the qualities of your animal. Give them to an other group and they will design a creature (character design, mythological being) based on those. <del>At the end of the class we see if those Monsters fit their purpose.</del>  
-  * field assignment: hike with your Monster through your area: what do you notice from the monsters perspective?  
-  * Assignment 4th year: How can the monster / creature activate local people? Or more formally: how can locals people become active participants in reconnecting environmental processes? 
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-== Session6 Animals as guides == 
-  * <del>What qualities do animals need to thrive? (Elephants memory, bioindicators, animals/plants as messengers)</del> 
-  * <del>Ecologist can see this area needs… wolves. (Trophic cascades)</del> 
-  * <del>Assignment: (I give 5 animals and plants) in groups: what are the qualities of those animals?</del> 
-  * <del>Assignment after class: translate those qualities into a human being a character.</del> 
-  * <del>(In what ways does that help to think about the role of animals, in what ways does it hinder?)</del> 
-  * Choose an environmental process in your neighbourhood. Translate its properties into a being. Assignment: ask someone else to hike with that Monster. 
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-== Session7 == 
-  * Qualities of animals and plants in the long now.  
-  * Australia and aboriginals. Tending the wild. 
-  * Assignment: memory walk 
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-== Session8 == 
-  * Memory walk field test together. 
-  * Assignment: design a multi generational knowledge system. How can our understanding and experience of the environment be shared across time? 
-  * (Floppy disc vs. songline) 
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-== Session10 == 
-  * Discuss the multigenerational knowledge systems. 
  
 ==== Reading notes ==== ==== Reading notes ====
  • memory_code.txt
  • Last modified: 2023-02-10 10:44
  • by theunkarelse