This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| memory_code [2021-04-12 12:44] – [Hiking with Monsters at Amelisweerd 2021/2022] theunkarelse | memory_code [2023-02-10 10:44] (current) – theunkarelse | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ==== Memory Code ==== | ==== Memory Code ==== | ||
| - | Title of the book by Lynne Kelley. Ways of encoding environmental, | + | Lynne Kelley |
| - | * **our memory for geography**: | + | |
| - | * **our memory of character**: | + | |
| - | + | ||
| - | ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | + | |
| - | Notes on a research program in collaboration with Sjef van Gaalen and Creative Coding Utrecht. | + | |
| - | + | ||
| - | === Stage1: Landscape as Mindpalace === | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | === Stage2: Hiking with Monsters === | + | |
| - | + | ||
| - | ==== Hiking with Monsters at ArtEZ 2020/2021 ==== | + | |
| - | Notes an a student program run by Theun. | + | |
| - | + | ||
| - | == Session1 Fieldwork == | + | |
| - | * Intro fieldwork practice | + | |
| - | * Assignment: what place would you like to explore, how would you do it? | + | |
| - | * Assignment 4th year: How do you share that exploration with others? | + | |
| - | + | ||
| - | == Session2 What lives here now. == | + | |
| - | * Intro Nederlands landscape. | + | |
| - | * Set up whatsapp (or otherwise) | + | |
| - | * Field assignment: find a creature that interests you, < | + | |
| - | * Or what qualities does it have? How do you think it finds its way in the world? Are there talents you share? < | + | |
| - | + | ||
| - | + | ||
| - | == Session3 Regeneration == | + | |
| - | * Regenerative practices | + | |
| - | * < | + | |
| - | * guest: Vasanth Bosco | + | |
| - | * review assignment last week | + | |
| - | * Field assignment: Take a 1 hour hike from the perspective of your animal. Try to experience the world through it’s eyes, ears, of antennae. Slow as snail, fast as a bird. Report your experience, what do you notice about the area through the animal perspective? | + | |
| - | * Design an exercise for others so they can experience the perspective of your animal. How can someone experience the world from that perspective? | + | |
| - | * < | + | |
| - | * Research assignment: What lived in your area before? What traces are left, if any? What do you think is missing now? What qualities does your environment lack? Choose one quality and propose a way it can be regenerated. | + | |
| - | + | ||
| - | == Session4 === | + | |
| - | * take 4 characteristics or qualities from your animal and give them to a class mate. He/she designs a character based on the qualities and gives you back the ' | + | |
| - | * take a 1 hour hike with your monster. | + | |
| - | + | ||
| - | == Session4 Rewilding == | + | |
| - | * < | + | |
| - | * < | + | |
| - | * In groups: what do each of your animals need? Where do their interests match or clash? How could such different needs be brought together? (Multispecies design) (Afterwards give example of Aboriginal totems). | + | |
| - | * What timescale do you design for? | + | |
| - | * Field assignment: what natural cycles are missing, disrupted? How to reconnect. (Any size, tiny ant tunnel) | + | |
| - | + | ||
| - | + | ||
| - | == Session5 Team work == | + | |
| - | * < | + | |
| - | * < | + | |
| - | * < | + | |
| - | * < | + | |
| - | * < | + | |
| - | * Group: Choose one of your animals. Make a list of the qualities of your animal. Give them to an other group and they will design a creature (character design, mythological being) based on those. < | + | |
| - | * field assignment: hike with your Monster through your area: what do you notice from the monsters perspective? | + | |
| - | * Assignment 4th year: How can the monster / creature activate local people? Or more formally: how can locals people become active participants in reconnecting environmental processes? | + | |
| - | + | ||
| - | == Session6 Animals as guides == | + | |
| - | * < | + | |
| - | * < | + | |
| - | * < | + | |
| - | * < | + | |
| - | * < | + | |
| - | * Choose an environmental process in your neighbourhood. Translate its properties into a being. Assignment: ask someone else to hike with that Monster. | + | |
| - | + | ||
| - | == Session7 == | + | |
| - | * Qualities of animals and plants in the long now. | + | |
| - | * Australia and aboriginals. Tending the wild. | + | |
| - | * Assignment: memory walk | + | |
| - | + | ||
| - | == Session8 == | + | |
| - | * Memory walk field test together. | + | |
| - | * Assignment: design a multi generational knowledge system. How can our understanding and experience of the environment be shared across time? | + | |
| - | * (Floppy disc vs. songline) | + | |
| - | + | ||
| - | == Session10 == | + | |
| - | * Discuss the multigenerational knowledge systems. | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| + | see: [[monster_code]] | ||