Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files==== Memory Code ==== A term coined by Lynne Kelley. Ways of encoding environmental, ethological and cultural knowledge directly into the environment (or objects) ==== Hiking with Monsters ==== Notes an a student program run by Theun. == Session1 Fieldwork == * Intro fieldwork practice * Assignment: what place would you like to explore, how would you do it? * Assignment 4th year: How do you share that exploration with others? == Session2 What lives here now. == * Intro Nederlands landscape. * Set up whatsapp (or otherwise) * Assignment: find a creature that interests you, how would you design a way to communicatie with it? Give it a name that is based on how you communicate with it. == Session3 Moth Snowstorm, what used to live here? == * Intro Moth Snowstorm, life at full volume. Shifting baselines. Montbiot animation. * Assignment: What lived in your area before? What do you think is missing now? What qualities are missing? * (image of Amsterdam as swamp) == Session4 Regeneration == * Regenerative practices * What would your area need? How do you create habitat? (Aboriginals) * Assignment: what natural cycles are missing, disrupted? How to reconnect. (Any size, tiny ant tunnel) * Assignment 4th year: How can local people become active participants in that reconnection? == Session5 Rewilding == * What would your area need? Which organisms can regenerate it? * (Coral, trees, wolves they all create opportunities for biodiversity to boom) * Assignment: find three spots in your area where you see potential for rewilding. == Session6 Team work == * Based on previous lesson, work in groups on one organism. Who are the experts? * assignment: Design a research team: what kinds of expertise are needed? (What is in it for them?) * assignment 4th year: Design a research week. Location. Team. Question. * (Don’t design the team sitting in your classroom. Do it on location!) == Session7 Animals as guides == * What qualities do animals need to thrive? (Elephants memory, bioindicators, animals/plants as messengers) * Ecologist can see this area needs… wolves. (Trophic cascades) * Assignment: (I give 5 animals and plants) in groups: what are the qualities of those animals? * Assignment after class: translate those qualities into a human being a character. * (In what ways does that help to think about the role of animals, in what ways does it hinder?) == Session8 == * Qualities of animals and plants in the long now. * Australia and aboriginals. Tending the wild. * Assignment: memory walk == Session9 == * Memory walk field test together. * Assignment: design a multi generational knowledge system. How can our understanding and experience of the environment be shared across time? * (Floppy disc vs. songline) == Session10 == * Discuss the multigenerational knowledge systems. Please fill all the letters into the box to prove you're human. Please keep this field empty: SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International memory_code.1606842575.txt.gz Last modified: 2020-12-01 17:09by theunkarelse