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Monster refers to imagination. Code refers to encoding things geographically. The name is an adaptation of Memory Code the title of the book by Lynne Kelley, on ways of encoding environmental, ethological and cultural knowledge and wisdom directly into the environment (or objects). Oral cultures tap into two immensely powerful forms of human memory for storing knowledge:
“Not only was his (Aboriginal elder Paddy) knowledge not reproduced in books like the ones he nevertheless wanted to write with me, but it had nothing to do with authorship. Knowledge didn’t originate with individuals, and the concept of mind was irrelevant. Knowledge was on the outside; it was held in ‘living Country’. And humans had to get together to animate this knowledge.
As Paddy and I were walking the beautiful coastline north of Broome, he would point out things, tell stories, call out to ancestors, and sing songs that belonged to particular places. The songs were important because they were inspirational (in the original Latin sense of a truth being breathed into someone). Their significance was, and is, multiple: they are handed down from ancestors; they tie human and nonhuman worlds together and animate those connections; they are mnemonic and practical, reminding people, for instance, that this is the place of yarrinyarri, the bush onion.
But how on Earth does knowledge transfer work without a concept of mind? Understanding, for Paddy, was ‘hearing’ and that was the word he used (as in, ‘that man can’t hear’), equivalent to the French entendre, which also embraces the meanings of hearing and understanding.”
Bill Gamage, Biggest Estate on Earth:
Notes on a research program in collaboration with Sjef van Gaalen and Creative Coding Utrecht.
Monster Code explores techniques for encoding environmental knowledge directly into the environment itself. Imagination (monsters) and geographic memory are key pillars this builds on. Basically associating knowledge to features and hooks in the landscape, by the power of imagination and story. That power is considerable, as evidenced by the practices of oral cultures around the world, showing knowledge remaining intact over thousands of years and spanning thousands of km. People who have started practicing it report their world is filled with new layers of liveliness: you are not just walking to the bakery or office, you are walking through the history of early humans, all indigenous dragonfly species (or whatever you happen to have encoded locally). But we will start at the beginning.
This first phase of the research is about rapid prototyping, taking subjects and encoding them in different ways into the environment.
Prototyping phase: