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models_of_social_intelligence [2009-01-12 13:09] davegriffithsmodels_of_social_intelligence [2009-01-12 17:50] davegriffiths
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 The theory states that people tend to avoid unstable cognitive configurations. The theory states that people tend to avoid unstable cognitive configurations.
  
-======Existing Socially Intelligent Agents======+======Examples of Socially Intelligent Agents======
  
 Embodied conversational agents - these use face to face conversations in an attempt to simplify human/computer communication. Embodied conversational agents - these use face to face conversations in an attempt to simplify human/computer communication.
- 
-====REA==== 
  
 **REA**: The automated real estate agent: http://www.media.mit.edu/gnl/projects/humanoid/ **REA**: The automated real estate agent: http://www.media.mit.edu/gnl/projects/humanoid/
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 **Laura & FitTrack**: An exercise advisor designed to explore long term relationships. Tested with 100 people, users with the relationship building features added were "more likely" to continue using the system. http://www.ccs.neu.edu/home/bickmore/publications/CACM04.pdf **Laura & FitTrack**: An exercise advisor designed to explore long term relationships. Tested with 100 people, users with the relationship building features added were "more likely" to continue using the system. http://www.ccs.neu.edu/home/bickmore/publications/CACM04.pdf
 +
 +**Avatar Arena**: Multi characters interacting with each other on the user's behalf:
 +http://www.ltg.ed.ac.uk/magicster/deliverables/rist.pdf
 +
 +**2SGD Model**: Agents for interacting with groups:
 +http://gaips.inesc-id.pt/gaips/shared/docs/prada-iva2005.pdf
 +
 +=======Social Robots======
 +
 +Sociable physical robots
 +
 +**Kismet**: Animatronic head which responds to people's actions, and capable of "proto conversation" through babbling: http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/
 +
 +**Valerie the roboceptionist**: http://www.msnbc.msn.com/id/4306856
 +
 +======Emotions and personality in Social Agents======
 +
 +(Moffat, 1997) states, “personality is the name we give to (an agent’s) reactions tendencies that are consistent over situations and time”.
 +
 +=====Computational models of emotions=====
 +
 +**EMA**: http://projects.ict.usc.edu/vhumans/2007/Presentation/EMAnop.pdf
 +
 +**FAtiMA**: Used in Fear Not! (is this part of ION?)
 +
 +  * Events + Emotions -> Appraisal
 +  * Appraisal based on
 +    * Goals
 +    * Standards
 +    * Attitudes
 +  * Emotions have intensity - attenuated in time
 +  * Mood - overall state of emotions
 +  * Mood also affects emotions
 +
 +  * Emotional threshold - characters resistence to an emotion type
 +  * Decay rate - How fast an emotion disappears
 +    = personality
 +
 +  * Event or action -> Knowledge base update
 +  *          -> emotion -> autobiographic memory
 +
 +**PSI**
 +
 +Needs/drives:
 +  * food
 +  * water
 +  * physical integrity
 +  * sexuality
 +  * affiliation (social need)
 +  * certainty and competence
 +
 +Needs given weights, Reactive level/Deliberate level - more goal oriented 
 +
  
  
  • models_of_social_intelligence.txt
  • Last modified: 2009-01-19 11:59
  • by davegriffiths