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models_of_social_intelligence [2009-01-12 13:09] – davegriffiths | models_of_social_intelligence [2009-01-15 12:26] – davegriffiths | ||
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======Models of Social Intelligence====== | ======Models of Social Intelligence====== | ||
- | Part of [[Project Lirec]]: Notes (and bits pasted) from Deliverable 5.1 | + | Part of [[Project Lirec]]: Notes (and bits pasted) from Deliverable 5.1 (needs tidying up) |
An understanding of social intelligence is needed for creating agents capable of long term companionship with humans. | An understanding of social intelligence is needed for creating agents capable of long term companionship with humans. | ||
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The theory states that people tend to avoid unstable cognitive configurations. | The theory states that people tend to avoid unstable cognitive configurations. | ||
- | ======Existing | + | ======Examples of Socially Intelligent Agents====== |
Embodied conversational agents - these use face to face conversations in an attempt to simplify human/ | Embodied conversational agents - these use face to face conversations in an attempt to simplify human/ | ||
- | |||
- | ====REA==== | ||
**REA**: The automated real estate agent: http:// | **REA**: The automated real estate agent: http:// | ||
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**Laura & FitTrack**: An exercise advisor designed to explore long term relationships. Tested with 100 people, users with the relationship building features added were "more likely" | **Laura & FitTrack**: An exercise advisor designed to explore long term relationships. Tested with 100 people, users with the relationship building features added were "more likely" | ||
+ | **Avatar Arena**: Multi characters interacting with each other on the user's behalf: | ||
+ | http:// | ||
+ | |||
+ | **2SGD Model**: Agents for interacting with groups: | ||
+ | http:// | ||
+ | |||
+ | =======Social Robots====== | ||
+ | |||
+ | Sociable physical robots | ||
+ | |||
+ | **Kismet**: Animatronic head which responds to people' | ||
+ | |||
+ | **Valerie the roboceptionist**: | ||
+ | |||
+ | ======Emotions and personality in Social Agents====== | ||
+ | |||
+ | (Moffat, 1997) states, “personality is the name we give to (an agent’s) reactions tendencies that are consistent over situations and time”. | ||
+ | |||
+ | =====Computational models of emotions===== | ||
+ | |||
+ | **EMA**: http:// | ||
+ | |||
+ | **FAtiMA**: Used in Fear Not! (is this part of ION?) | ||
+ | |||
+ | * Events + Emotions -> Appraisal | ||
+ | * Appraisal based on | ||
+ | * Goals | ||
+ | * Standards | ||
+ | * Attitudes | ||
+ | * Emotions have intensity - attenuated in time | ||
+ | * Mood - overall state of emotions | ||
+ | * Mood also affects emotions | ||
+ | |||
+ | * Emotional threshold - characters resistence to an emotion type | ||
+ | * Decay rate - How fast an emotion disappears | ||
+ | = personality | ||
+ | |||
+ | * Event or action -> Knowledge base update | ||
+ | * -> emotion -> autobiographic memory | ||
+ | |||
+ | **PSI** | ||
+ | |||
+ | Needs/ | ||
+ | * food | ||
+ | * water | ||
+ | * physical integrity | ||
+ | * sexuality | ||
+ | * affiliation (social need) | ||
+ | * certainty and competence | ||
+ | |||
+ | Needs given weights, Reactive level/ | ||
+ | |||
+ | |||
+ | ======Theory of Mind in Social Agents====== | ||
+ | |||
+ | The ability to infer mental states in others that are not directly observable. | ||