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| monster_code [2023-02-16 08:32] – theunkarelse | monster_code [2025-05-06 08:26] (current) – theunkarelse | ||
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| + | * [[monstercode_intro]] short introduction | ||
| + | * [[memory_craft]] short intro to techniques | ||
| + | * [[memory_character]] Theun' | ||
| + | Written language serves us in many ways, but it is a recent phenomenon. For a much longer period humans relied on forms of encoding that took advantage of neurological features of the human mind, that lie relatively dormant in the literate mind. To tap into this potential Monster Code explores preliterate modes of encoding and organising information, | ||
| + | \\ | ||
| + | **Landscape as mindpalace: | ||
| + | === current walks: === | ||
| + | * timeline of **US presidents as a framework for world history** encoded into shopping street (Jan Evertsenstraat, | ||
| + | * timeline of **hominids** and **European Proboscidea** encoded into opposite side of shopping street (each block 1 million years) (Jan Evertsenstraat, | ||
| + | |||
| ==== Monster Code ==== | ==== Monster Code ==== | ||
| - | //Monster// refers to imagination. //Code// refers to encoding things geographically. The name is an adaptation of [[memory_code]] the title of the book by Lynne Kelley, on ways of encoding environmental, | + | //Monster// refers to imagination. //Code// refers to encoding things geographically. The name is an adaptation of [[memory_code]] the title of the book by Lynne Kelley, on ways of encoding environmental, |
| * monster: **our memory of character**: | * monster: **our memory of character**: | ||
| * code: **our memory for geography**: | * code: **our memory for geography**: | ||
| | | ||
| - | === current walks: === | + | |
| - | * timeline of **US presidents** encoded into shopping street (Jan Evertsenstraat, | + | |
| - | * timeline of **hominids** and **European Proboscidea** encoded into opposite side of shopping street (each block 1 million years) (Jan Evertsenstraat, | + | |
| - | * mindpalace of Dutch **damselflies** (into branch structure of tree at FoAM's MidWest garden) | + | |
| === structures: === | === structures: === | ||
| Line 27: | Line 34: | ||
| - | [[monstercode_intro]] and [[memory_craft]] | + | |
| === group sessions: === | === group sessions: === | ||
| Line 33: | Line 40: | ||
| Data sets: | Data sets: | ||
| * European elephants | * European elephants | ||
| - | * 10 famous female pirates | + | * 10 famous |
| * 3 flooded villages | * 3 flooded villages | ||
| * recipe for sandcookies | * recipe for sandcookies | ||
| Line 75: | Line 82: | ||
| * thinging, the idea that humans think with and through material things[6] | * thinging, the idea that humans think with and through material things[6] | ||
| * neuroarchaeology, | * neuroarchaeology, | ||
| + | * see also [[https:// | ||
| ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | ||