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monster_code [2023-02-16 08:32] theunkarelsemonster_code [2025-05-06 08:26] (current) theunkarelse
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 +  * [[monstercode_intro]] short introduction
 +  * [[memory_craft]] short intro to techniques
 +  * [[memory_character]] Theun's documentation for developing mnemonic characters, cast, pseudo pantheon
 +Written language serves us in many ways, but it is a recent phenomenon. For a much longer period humans relied on forms of encoding that took advantage of neurological features of the human mind, that lie relatively dormant in the literate mind. To tap into this potential Monster Code explores preliterate modes of encoding and organising information, knowledge or even wisdom.\\
 +\\
 +**Landscape as mindpalace:** All over the world cultures associated knowledge to features in the landscape; the Aboriginal songlines of Australia, the Native American pilgrimage trails, and the Neolithic causeways and henges of Europe. In MonsterCode a local shoppingstreet is the area in which Theun learns to encode timelines. 
 +=== current walks: ===
 +  * timeline of **US presidents as a framework for world history** encoded into shopping street (Jan Evertsenstraat, Amsterdam) 
 +  * timeline of **hominids** and **European Proboscidea** encoded into opposite side of shopping street (each block 1 million years) (Jan Evertsenstraat, Amsterdam)
 +
 ==== Monster Code ==== ==== Monster Code ====
  
-//Monster// refers to imagination. //Code// refers to encoding things geographically. The name is an adaptation of [[memory_code]] the title of the book by Lynne Kelley, on ways of encoding environmental, ethological and cultural knowledge and wisdom directly into the environment (or objects). Oral cultures tap into two immensely powerful forms of human memory for storing knowledge: +//Monster// refers to imagination. //Code// refers to encoding things geographically. The name is an adaptation of [[memory_code]] the title of the book by Lynne Kelley, on ways of encoding environmental, ethological and cultural knowledge and wisdom directly into the environment (or objects). Kelley identifies how orality taps into two immensely powerful forms of human memory for storing knowledge: 
   * monster: **our memory of character**: you may forget someones name, but you never struggle to remember someones personality. More than “thinking stones and mountains are alive” oral cultures they give their landscape character.   * monster: **our memory of character**: you may forget someones name, but you never struggle to remember someones personality. More than “thinking stones and mountains are alive” oral cultures they give their landscape character.
   * code: **our memory for geography**: we may not be great at remembering list, but we are amazingly good at remembering places. Imagine your house. Almost nobody struggles to remember where the living room, bedroom, kitchen, toilet are, or even the furniture in those rooms. Modern memory champions still use this technique known as a memory-palace. Often the greek [[https://en.wikipedia.org/wiki/Method_of_loci|method of loci]] is pointed out as its origin, but that vastly underestimates how fundamental these principles were, stretching over tens of thousands of years of human history and across all continents.   * code: **our memory for geography**: we may not be great at remembering list, but we are amazingly good at remembering places. Imagine your house. Almost nobody struggles to remember where the living room, bedroom, kitchen, toilet are, or even the furniture in those rooms. Modern memory champions still use this technique known as a memory-palace. Often the greek [[https://en.wikipedia.org/wiki/Method_of_loci|method of loci]] is pointed out as its origin, but that vastly underestimates how fundamental these principles were, stretching over tens of thousands of years of human history and across all continents.
      
-=== current walks: === +
-  * timeline of **US presidents** encoded into shopping street (Jan Evertsenstraat, Amsterdam) +
-  * timeline of **hominids** and **European Proboscidea** encoded into opposite side of shopping street (each block 1 million years) (Jan Evertsenstraat, Amsterdam) +
-  * mindpalace of Dutch **damselflies** (into branch structure of tree at FoAM's MidWest garden)+
  
 === structures: === === structures: ===
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-[[monstercode_intro]] and [[memory_craft]]+
  
 === group sessions: === === group sessions: ===
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 Data sets: Data sets:
   * European elephants    * European elephants 
-  * 10 famous female pirates+  * 10 famous [[female pirates]]
   * 3 flooded villages   * 3 flooded villages
   * recipe for sandcookies   * recipe for sandcookies
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   * thinging, the idea that humans think with and through material things[6]   * thinging, the idea that humans think with and through material things[6]
   * neuroarchaeology, an archaeology informed by neuroscience.: Renfrew and Malafouris first suggested and thus coined the term.   * neuroarchaeology, an archaeology informed by neuroscience.: Renfrew and Malafouris first suggested and thus coined the term.
 +  * see also [[https://en.wikipedia.org/wiki/Extended_mind_thesis|Extended Mind Theory]]
  
 ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== ==== Hiking with Monsters at Amelisweerd 2021/2022 ====

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