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parn:garginz [2013-06-07 13:55] – [Misc] alkanparn:garginz [2013-06-20 10:27] – [Gardens, Gardeners and Gardening] armormin
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 Gardens are the meeting place of [[:borrowed_scenery|vision]] and [[:on_gardeners|practice]], [[:urban_ikebana|beauty]] and [[:edible_gardening|edibility]], earth, water and air, human and plant… and so as reflected here the field of gardening and gardeners is correspondingly wide and diverse. From rooftops to greenhouses, seedballs to cities - almost all activities related to humans and plants can be seen to fall within the ambit of gardening at some stage. Gardens are the meeting place of [[:borrowed_scenery|vision]] and [[:on_gardeners|practice]], [[:urban_ikebana|beauty]] and [[:edible_gardening|edibility]], earth, water and air, human and plant… and so as reflected here the field of gardening and gardeners is correspondingly wide and diverse. From rooftops to greenhouses, seedballs to cities - almost all activities related to humans and plants can be seen to fall within the ambit of gardening at some stage.
  
-"Gardens encourage and accommodate a broad range of activities; in substance these have changed little through the centuries and are recorded in garden paintings from late medieval French manuscripts to Fragonard and Pater. Gardens are territories of play - both play as alternative to work or business and play as theater, make-believe, the whole gamut of role playing that is human life. Though this last is not obviously confined to gardens, it flourished there because gardens are special sites of artifice pretending to be nature; though if you were convinced a garden was wholly natural, you were tempted to think you could dispense with role playing." (John Dixon Hunt, //Gardens and the Picturesque,// p. 263)+"Gardens encourage and accommodate a broad range of activities; in substance these have changed little through the centuries and are recorded in garden paintings from late medieval French manuscripts to Fragonard and Pater. Gardens are territories of play - both play as alternative to work or business and play as theater, make-believe, the whole gamut of role playing that is human life. Though this last is not obviously confined to gardens, it flourished there because gardens are special sites of artifice pretending to be nature; though if you were convinced a garden was wholly natural, you were tempted to think you could dispense with role playing." (John Dixon Hunt, //Gardens and the Picturesque,// p. 263)
  
   * [[:借景]], //jiejing/////shakkei//, "borrowed scenery"   * [[:借景]], //jiejing/////shakkei//, "borrowed scenery"
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 === P~lot === === P~lot ===
  
-  * [[:plot_characters_deities]] +[[http://fo.am/plot/|P~lot]] or Play Lab on Open Grown Territories brought together a motley crew of artists, designers, students, theorists and enthusiasts in the tiny Istrian village of Groznjan. P~lot was a workshop designed to examine the “play” and “games” as tools for mixing physical and digital realities. The workshop had two strands, called Gamespace and Playspace. Gamespace was designed to enhance creative skills in the field of online game development, specifically looking at context-based gaming environments, rooted in existing places such as the village of Groznjan. 
-  * [[:plot_characters_familiars]] + 
-  * [[:plot_characters_guides]] +  * summary of the [[:plot_world_context|P~lot world and backstory]]: the 01 Continuum, ruptured reality membranes, gameSpace and playSpace, and an outline of the dieties  
-  * [[:plot_characters_inverts]] +  * the slowly decaying and ossifying [[:plot_characters_deities|Deities]] of the 01 Continuum, such as the Unplugged Rechargeable Fairy: entities who used to exist betwixt realities, but have lost most of their powers in the rupture of the membranes 
-  * [[:plot_characters_tricksters]] +  * the [[:plot_characters_familiars|Familiars]] work towards reconnecting the 01 continuum by facilitating and incrementing passages through the ruptured realities 
-  * [[:plot_game]] +  * [[:plot_characters_guides|Guides]] are the storytellers, telling tales of the worlds, steering travellers and players towards their own newly adapted beliefs 
-  * [[:plot_game_information]] +  * entities whose identities got mostly scattered throughout different worlds are the [[:plot_characters_inverts|Inverts]]: displaced, fragmented, confused and lost, on a hopeless quest for id/entity recollection. 
-  * [[:plot_illustrations]] +  * [[:plot_characters_tricksters|Tricksters]] aim to cause a final rupture of realities, misleading players and inverts by distracting and tempting them into mischievous actions that the players might not even be aware of 
-  * [[:plot_world_context]]+  * some [[:plot_game_information|notes and links related to P~lot]], mainly visual inspiration for the character design
 ==== groWorld ==== ==== groWorld ====
  
-  * [[:groworld]]+The [[http://fo.am/groworld/|groWorld initiative]] is FoAM's interstice between ecology, culture and technology. It brings together three "forces" capable of transforming the world on human and ecological scale: design, permaculture and technology. 
 + 
 +  * summary page of [[:project groWorld]]
   * [[:groworld_archetypes]]   * [[:groworld_archetypes]]
   * [[:groworld_characters]]   * [[:groworld_characters]]
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   * [[:groworld_travelogues]]   * [[:groworld_travelogues]]
   * [[:groworld_vegetal_culture]]   * [[:groworld_vegetal_culture]]
-  * [[:project_groworld]] 
   * [[:project_groworld_adelaide]]   * [[:project_groworld_adelaide]]
   * [[:project_groworld_alfa_sound_garden]]   * [[:project_groworld_alfa_sound_garden]]
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   * [[:research_report_groworld_dave]]   * [[:research_report_groworld_dave]]
   * [[:tale_of_the_plant_dungeon]]   * [[:tale_of_the_plant_dungeon]]
- 
 ==== Luminous Green ==== ==== Luminous Green ====
  
  • parn/garginz.txt
  • Last modified: 2019-11-16 13:58
  • by nik