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plant_rendering [2008-07-14 10:47] – davegriffiths | plant_rendering [2008-07-14 10:48] – davegriffiths | ||
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one of my lsystem attempts - a very stylistic approach (all right angles). | one of my lsystem attempts - a very stylistic approach (all right angles). | ||
- | trees built out of cube primitives for an artificial life simulation, in isometric projection: | + | trees are built out of cube primitives for an artificial life simulation, in isometric projection: |
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- | the cubes approach was too slow (in 2004) so I moved to using camera facing geometry (sprites), textured with faked normals to make them shade according to the lighting to appear cylindrical: | + | the cubes approach was too slow (for my old graphics card in 2004) so I moved to using camera facing geometry (sprites), textured with faked normals to make them shade according to the lighting to appear cylindrical. with a bit of texturing it looked like this: |
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