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plant_rendering [2008-07-14 10:48] davegriffithsplant_rendering [2008-07-14 10:51] davegriffiths
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-==== plant rendering notes and links ====+==== Plant rendering notes and links ====
  
-(let me know if this needs to be moved - dg)+(Let me know if this needs to be moved - dg)
  
-=== offline ===+=== Offline rendering ===
  
 xfrog (or "greenworks organic software"): [[http://www.xfrogdownloads.com/]] xfrog (or "greenworks organic software"): [[http://www.xfrogdownloads.com/]]
  
-=== online ===+=== Online rendering ===
  
-one of my lsystem attempts - a very stylistic approach (all right angles). +One of my lsystem attempts - a very stylistic approach (all right angles). 
 trees are built out of cube primitives for an artificial life simulation, in isometric projection: trees are built out of cube primitives for an artificial life simulation, in isometric projection:
  
 {{http://farm4.static.flickr.com/3003/2663638019_4de6239b37.jpg?v=0}} {{http://farm4.static.flickr.com/3003/2663638019_4de6239b37.jpg?v=0}}
  
-the cubes approach was too slow (for my old graphics card in 2004) so I moved to using camera facing geometry (sprites), textured with faked normals to make them shade according to the lighting to appear cylindrical. with a bit of texturing it looked like this:+The cubes approach was too slow (for my old graphics card in 2004) so I moved to using camera facing geometry (sprites), textured with faked normals to make them shade according to the lighting to appear cylindrical. with a bit of texturing it looked like this:
  
 {{http://farm4.static.flickr.com/3167/2663638025_4b412b3d04.jpg?v=0}} {{http://farm4.static.flickr.com/3167/2663638025_4b412b3d04.jpg?v=0}}
  
-this might be a technique for background mass foliage - level of detail maybe...+This worked well (nice and fast) it might be a good technique for background mass foliage - low level of detail for distant plants... I think you can do the face forward calculation in a hardware shader these days.
  
  
  • plant_rendering.txt
  • Last modified: 2008-07-14 14:26
  • by davegriffiths