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plant_rendering [2008-07-14 10:53] davegriffithsplant_rendering [2008-07-14 10:56] davegriffiths
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 === Online rendering === === Online rendering ===
  
-One of my lsystem attempts - a very stylistic approach (all right angles). +One of my lsystem attempts in fluxus - a very stylistic approach (all right angles). 
 Trees are built out of cube primitives for an artificial life simulation, in isometric projection: Trees are built out of cube primitives for an artificial life simulation, in isometric projection:
  
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 {{http://farm4.static.flickr.com/3167/2663638025_4b412b3d04.jpg?v=0}} {{http://farm4.static.flickr.com/3167/2663638025_4b412b3d04.jpg?v=0}}
  
-This worked well (nice and fast) it might be a good technique for background mass foliage - low level of detail for distant plants... I think you can do the face forward calculation in a hardware shader these days.+This worked welland I could render more trees at an acceptable framerate. It might be a good technique for background mass foliage - or low level of detail for distant plants... I think you can do the face forward calculation in a hardware shader these days.
  
  
  • plant_rendering.txt
  • Last modified: 2008-07-14 14:26
  • by davegriffiths