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plant_rendering [2008-07-14 10:54] davegriffithsplant_rendering [2008-07-14 11:14] davegriffiths
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 === Offline rendering === === Offline rendering ===
  
-xfrog (or "greenworks organic software"): [[http://www.xfrogdownloads.com/]]+== xfrog == 
 + 
 +Greenworks organic software: [[http://www.xfrogdownloads.com/]] 
 + 
 +== Harry Potter 3 - Whomping willow == 
 + 
 +Done entirely with implicit surfaces to deal with the [[http://en.wikipedia.org/wiki/Fillet_(mechanics)|filleting]] problem. 
 + 
 +{{http://www.pawfal.org/dave/images/whomp2.jpg}} 
 + 
 +Very slow to compute, of course :)
  
 === Online rendering === === Online rendering ===
 +
 +== Autumn ==
  
 One of my lsystem attempts in fluxus - a very stylistic approach (all right angles).  One of my lsystem attempts in fluxus - a very stylistic approach (all right angles). 
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 {{http://farm4.static.flickr.com/3167/2663638025_4b412b3d04.jpg?v=0}} {{http://farm4.static.flickr.com/3167/2663638025_4b412b3d04.jpg?v=0}}
  
-This worked well (nice and fast) it might be a good technique for background mass foliage - low level of detail for distant plants... I think you can do the face forward calculation in a hardware shader these days.+This worked welland I could render more trees at an acceptable framerate. It might be a good technique for background mass foliage - or low level of detail for distant plants... I think you can do the face forward calculation in a hardware shader these days.
  
  
  • plant_rendering.txt
  • Last modified: 2008-07-14 14:26
  • by davegriffiths