Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media Files==== plant rendering notes and links ==== (let me know if this needs to be moved - dg) == offline == xfrog (or "greenworks organic software"): [[http://www.xfrogdownloads.com/]] == online == one of my lsystem attempts - stylistic rendering building trees with cube primitives for an artificial life simulation: {{http://farm4.static.flickr.com/3003/2663638019_4de6239b37.jpg?v=0}} the cubes approach was too slow (in 2004) so I moved to using camera facing geometry (sprites), textured with faked normals to make them shade according to the lighting to appear cylindrical: {{http://farm4.static.flickr.com/3167/2663638025_4b412b3d04.jpg?v=0}} this might be a technique for background mass foliage - level of detail maybe... Please fill all the letters into the box to prove you're human. Please keep this field empty: SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International plant_rendering.1216032318.txt.gz Last modified: 2008-07-14 10:45by davegriffiths