This is an old revision of the document!


(let me know if this needs to be moved - dg)

offline

xfrog (or “greenworks organic software”): http://www.xfrogdownloads.com/

online

one of my lsystem attempts - stylistic rendering building trees with cube primitives for an artificial life simulation: 2663638019_4de6239b37.jpg

the cubes approach was too slow (in 2004) so I moved to using camera facing geometry (sprites), textured with faked normals to make them shade according to the lighting to appear cylindrical: 2663638025_4b412b3d04.jpg

this might be a technique for background mass foliage - level of detail maybe…

  • plant_rendering.1216032318.txt.gz
  • Last modified: 2008-07-14 10:45
  • by davegriffiths