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| pluggable_plants [2009-03-12 11:55] – davegriffiths | pluggable_plants [2009-03-12 14:32] (current) – davegriffiths | ||
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| - | ====Problems with L Systems==== | + | ====Pluggable Plants==== |
| - | * Plant shape is entirely defined by algorithm | + | L Systems are the standard approach |
| - | * Geometric complexity is slow to compute | + | |
| - | * Somewhat difficult to control in an artistic sense | + | |
| - | This is an alternative method | + | * The plant' |
| + | * It's somewhat difficult | ||
| + | * Geometric complexity | ||
| - | This also allows us to put much more detail in the textures, and build plants out of fewer components. | + | This is an alternative method to the standard approach of rendering L Systems, where we can still define the topology and growth of a plant by an algorithm, but the structural shape is defined by the texture images used as components of the plant. |
| ====How it works==== | ====How it works==== | ||
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| {{: | {{: | ||
| + | |||
| + | And these are the component textures and their connection points: | ||
| + | |||
| + | {{: | ||
| + | {{: | ||
| + | {{: | ||
| + | {{: | ||
| ====Texture image format and naming convention==== | ====Texture image format and naming convention==== | ||
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| Where B is the variation number again. | Where B is the variation number again. | ||
| - | For an example collection of components, see: | ||
| - | [[http:// | ||
| - | |||
| - | ====Where the program lives==== | ||
| - | The source code is here: [[http:// | ||