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pluggable_plants [2009-03-12 14:19] davegriffithspluggable_plants [2009-03-12 14:32] (current) davegriffiths
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   * Geometric complexity is slow to compute and render - it would be nice to be able to deal with some of the complexity in premade textures.   * Geometric complexity is slow to compute and render - it would be nice to be able to deal with some of the complexity in premade textures.
  
-This is an alternative method to the standard approach of rendering L Systems, where we can still define the topology of a plant by an algorithm, but the structural shape is defined by the texture images used as components of the plant.  +This is an alternative method to the standard approach of rendering L Systems, where we can still define the topology and growth of a plant by an algorithm, but the structural shape is defined by the texture images used as components of the plant. This also allows us to put much more detail in the textures, and build plants out of fewer components.
- +
-This also allows us to put much more detail in the textures, and build plants out of fewer components.+
  
 ====How it works==== ====How it works====
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 {{:knobbly.png?500|}} {{:knobbly.png?500|}}
 +
 +And these are the component textures and their connection points:
 +
 +{{:comp-1-1.png?200|}} {{:comp-cp-1-1.png?200|}} \\
 +{{:comp-2-1.png?200|}} {{:comp-cp-2-1.png?200|}} \\
 +{{:comp-3-1.png?200|}} {{:comp-cp-3-1.png?200|}} \\
 +{{:comp-3-2.png?200|}} {{:comp-cp-3-2.png?200|}} \\
  
 ====Texture image format and naming convention==== ====Texture image format and naming convention====
  • pluggable_plants.1236867572.txt.gz
  • Last modified: 2009-03-12 14:19
  • by davegriffiths