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pneumatology [2008-02-17 21:31] 217.166.72.254pneumatology [2008-02-20 16:11] 62.166.51.71
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-===== P N E U M A T O L O G Y =====+ 
 + 
 + 
 +=====P N E U M A T O L O G Y=====
 [//pneumatology: from pneuma, meaning air, wind, spirit, soul//]\\ [//pneumatology: from pneuma, meaning air, wind, spirit, soul//]\\
 \\ \\
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 ---- ----
 +
 +
 +
 +
 +====Context====
 +
 +//Pneumatology// consists of 
 +  * a visual survey of -alive inflatables- ,\\
 +  * writings trying to distincts what makes an inflatable -alive-
 +  * a collection of physical materials suited for inflatables for foam's public library\\
 +  * a collection of innovative inflatable experts, labs etc.\\ 
 +
  
 <sub>This research is written in the context of [[foam]]'s multireal and real worlds:\\ <sub>This research is written in the context of [[foam]]'s multireal and real worlds:\\
 \\ \\
 //MultiReal//: 'translocal': Art in uncertain conditions //MultiReal//: 'translocal': Art in uncertain conditions
---> guerrilla art-forms -- portable, robust, low-tech, recyclable media, materials and technologies that can adapt to a variety of conditions. How can we make works such as responsive environments more mobile, easy to unpack, even pocket-size (inflate as needed)? how can we make such works +--> guerrilla art-forms -- portable, robust, low-tech, recyclable media, materials and technologies that can adapt to a variety of conditions. How can we make works such as responsive environments more mobile, easy to unpack, even pocket-size (inflate as needed)? how can we make such works accessible to people without galleries and black boxes - in the middle of the desert, or a jungle, or in an urban ghetto? is this type of art and tech needed at all? (think of modular tech and architectures, cheap technological solutions for providing full-body participatory media experiences, portable and soft architectures...)\\
-accessible to people without galleries and black boxes - in the middle of the desert, or a jungle, or in an urban ghetto? is this type of art and tech    needed at all? (think of modular tech and architectures, cheap technological solutions for providing full-body participatory media experiences, portable and soft architectures...)\\+
 \\ \\
 //Real//: 'levitating': 'off the ground' & 'out of this world'. //Real//: 'levitating': 'off the ground' & 'out of this world'.
---> from extreme sports to extreme arts, (sometimes) defying the laws of physics. experiments in wind tunnels and zero-gravity, under-water and hanging from cliff-tops. have the arts become too tame and too self centered? has everything already been experienced? can arts still provide excitement and surprise as they used to when they were more in tune with what society experienced in everyday life? What games to we want to play in a world of mixed realities? (small performances and public +--> from extreme sports to extreme arts, (sometimes) defying the laws of physics. experiments in wind tunnels and zero-gravity, under-water and hanging from cliff-tops. have the arts become too tame and too self centered? has everything already been experienced? can arts still provide excitement and surprise as they used to when they were more in tune with what society experienced in everyday life? What games to we want to play in a world of mixed realities? (small performances and public interventions, expeditions and playgrounds)\\
-interventions, expeditions and playgrounds)\\+
 \\ \\
-I've tasted 3 design principles of [[gRig]]:+while working on this research, have scanned three design principles of [[gRig]]:
  //sustainability//  //sustainability//
  //playfulness//   //playfulness// 
  //modularity//</sub>  //modularity//</sub>
 +
 +
 +
 +
 +
 +
  
  
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 And in wondering if we can construct our worlds from the lightest quality surrounding us everywhere: –air- inflatable architecture comes the closests. Its thin flexible membrane, acts as a space-defining skin is able to give shape of –air- itself allowing it to be a breathing unity with its own integrity. Its close related to its surrounding its specifically bodily and tactile by nature and its portable, mobile, and playful.   And in wondering if we can construct our worlds from the lightest quality surrounding us everywhere: –air- inflatable architecture comes the closests. Its thin flexible membrane, acts as a space-defining skin is able to give shape of –air- itself allowing it to be a breathing unity with its own integrity. Its close related to its surrounding its specifically bodily and tactile by nature and its portable, mobile, and playful.  
 +
 +
  
  
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 {{ant_.jpg?450}} {{ant_.jpg?450}}
  
-//We imagine that one has to be an expert to create these objects, with a few marks of the pencil, worked out laboriously at the computer. But to respect the individual who is not an expert precisely for his lack of expertise. Only people in this state of being are in a position to give free rein to change. +//We imagine that one has to be an expert to create these objects, with a few marks of the pencil, worked out laboriously at the computer. But to respect the individual who is not an expert precisely for his lack of expertise. Often people in this state of being are in a position to give free rein to change. 
-The danger is that experts can’t do that anymore, because he’s already learned how things ought to be done, unless he gives up his own ideas and opinions. Everything that is inept, wayward, intuitive, instinctive and emotional, and emerges from ourselves- that is the expertise of the non-expert. Only a great army of ‘non’ specialists’ can give us a proper revolution. Once the individual can go his own way, free of rules and regulations, diversity occurs, because new solutions are constantly being found.//+The danger is that experts can’t do that anymore, because he’s already learned how things ought to be done, unless he gives up his own ideas and opinions. Everything that is inept, wayward, intuitive, instinctive and emotional, and emerges from ourselves- that is the expertise of the non-expert. Once the individual can go his own way, free of rules and regulations, diversity occurs, because new solutions are constantly being found.//
  
  
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 \\ \\
  
 +
 +
 +
 +====Aim====
  
  
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   * People inside became very sleepy after a while; it´s a passive space aswell the ongoing ambient music makes you murf and maybe it was as well the dose or flow of oxygen which slows you down.\\   * People inside became very sleepy after a while; it´s a passive space aswell the ongoing ambient music makes you murf and maybe it was as well the dose or flow of oxygen which slows you down.\\
 +
  
  
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 but you can set your goal for 20 years, just define where you wanna go.\\ but you can set your goal for 20 years, just define where you wanna go.\\
 \\ \\
 +
 +
 +
 +
 +
 +
 +==== results ====
 +As I've  mentioned in the context I have scanned via the inflatables three design principles; 
 +  * //sustainability// I wonder if sustainability is a word that empweres us...
 +The word itself is putting a heavy load on our shoulders, and conventionaly it focusses on what not to do. It can paralyze us, or pushes our guild buttons; we must shrink our presence, our systems, our activities. So it stops our creativity. But we are part of nature to! Alexanders 
 +descripbes that someting sustains itself, when its made with real care and when its patterns are deeply connected to ones own experiences then we like to look after it. Sustainability also recalls the idea of preserving, but one has to keep in perspective that all stuff is build to die. And wwe don’t have to be perfect right now as long there is a direction and all these materials are not all available now,
 +but you can set your goal for 20 years, just define where you wanna go. maybe what empoweres us more is to think in biolife cycles.
 +
 +
 +
 +
 +
 +A good inflatable design can be so congruent with peoples feelings that it sustains itself- when it gets dirty or worn people take care of it themselves, because the pattern is deeply connected to their own experience. From outside, it seems as though the inflatable maintains itself almost as if by magic.
 +It is the self-sustaining character the living inflatable has, which is the result of making something with real care.
 +Because people enjoy being there, they look after it and even when no one else is there, you can “feel” the presence of life there, because you can sense that people are taking care of it.\\
 +\\     
 +
 +
 +
 +===Getting old nicely===
 +{{getting_old_nicely.jpg|}}\\
 +The character of nature can’t arise without the presence and the consiousness of death.
 +But before they die, make sure you choose materials which decay nicely. Modern modern sculptures or architects often choose material which decay awfull. 
 +
 +
 +
 +===Build to die===
 +The character of nature is fluid, rough, irregular, but it will not be true, unless it is made in the knowledge that it is going to die.
 +No matter how much the person who makes a building is able to understand the rhythm of regularity, it will mean noting so long as he creates it with the idea that it must be preserved because it is so precious. If you want to preserve a building, you will try to make it in materials which last forever.  You will try to make sure that this creation can be preserved intact, in just its present state, forever. Canvas must be ruled out because it has to be replaced; tiles must be so hard that they will not crack, and set in concrete, so that they cannot move, and so the weed will not grow up to split the paving;
 +But to reach the  quality without a name, a building must be made, at least in part, of those materials which age and crumble. Soft tile and brick, soft plaster, fading caots of paint, canvas which has been bleached a little and torn by wind.
 +
 +===Cradle to Cradle===
 +Conventional environmentalists focus on what not to do, here it can use aswell some transformation: instead of   
 +presention an inspiring and exiciting vision of change.
 +Environmental destruction is a complex system in its own right – widespread , with deeper causes that are  difficultt to see  and understand. Like our ansestor, we may react automatically with terror and guilt and we may look for ways to purge ourselves ( get rid of the unwanted feeling) which the eco-efficient movement provides in abundance, to focus on what not to do by minimizing, avoiding, reducing, and sacrificing. Humans are condemmed as the one species on the planet guilty of burdening it beyond what it can withstand; as such, we must shrink our presence, our systems, our activities, and even our population so as to become almost invisible.
 +But what about ourselves, we are part of human nature to and if we don’t usse our creativity we’ll die.
 +To be less bad is to accept things as they are, to believe that poorly designed, dishonorable, destructive systems are the best humans can do. From our perspective, this is a depressing vision of our species role in the world.
 +These kind of guild we are carrying on our shoulders and especially the fear it brings with it are destroying your creativity, and it is especially this creativity you need to come up with intelligent solutions.
 +So what about an entirely different model
 +
 +Preferably is to work with biodegradable materials so after use one can feed 
 +it in the form of nutrients to the ground or to use materials which can be upcycled in a techinal cycle the [[cradle_to_cradle]] concept.
 +One can use materials which after use can break it down in the bio cycles (like plastics made from mais), or upcycle it   in a technical cycle.
 +
 +But it isn't always that simple; for instance one wants to use [[bioplastic]], and the bioplastic as it is biodegradable, but when you look further and you find out that it is grown as a monoculture and erosing the grounds and pollutes the air massively by its production and which has to travel from far, then one can wonder if this is that beautiful ‘bio-degradable’ material we want.
 +But you don’t have to be perfect right now as long there is a direction and all these materials are not all available now,
 +but you can set your goal for 20 years, just define where you wanna go.\\
 +\\
 +  * The second design principle //playfullness//, which reminds me most of a documentary  I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. he goes out of the water and ran up the hill, and slides down into the water, he repeates it 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. Maybe I selected the pictures for the Inflatable Inspirations with this quality of playfullness in the back of my mind. Its there where rigidity stops and "flow" accurs.\\
 +
 +  * The thirt principle was //modularity//
  
  
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  • Last modified: 2009-08-30 15:25
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