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pneumatology [2008-02-17 21:31] 217.166.72.254pneumatology [2008-02-20 18:55] 62.166.51.71
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-===== P N E U M A T O L O G Y =====+ 
 + 
 + 
 +=====P N E U M A T O L O G Y=====
 [//pneumatology: from pneuma, meaning air, wind, spirit, soul//]\\ [//pneumatology: from pneuma, meaning air, wind, spirit, soul//]\\
 \\ \\
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 ---- ----
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 +====Context====
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 +//Pneumatology// consists of 
 +  * a visual survey of -alive inflatables- ,\\
 +  * writings trying to distincts what makes an inflatable -alive-
 +  * a collection of physical materials suited for inflatables for foam's public library\\
 +  * a collection of innovative inflatable experts, labs etc.\\ 
 +
  
 <sub>This research is written in the context of [[foam]]'s multireal and real worlds:\\ <sub>This research is written in the context of [[foam]]'s multireal and real worlds:\\
 \\ \\
 //MultiReal//: 'translocal': Art in uncertain conditions //MultiReal//: 'translocal': Art in uncertain conditions
---> guerrilla art-forms -- portable, robust, low-tech, recyclable media, materials and technologies that can adapt to a variety of conditions. How can we make works such as responsive environments more mobile, easy to unpack, even pocket-size (inflate as needed)? how can we make such works +--> guerrilla art-forms -- portable, robust, low-tech, recyclable media, materials and technologies that can adapt to a variety of conditions. How can we make works such as responsive environments more mobile, easy to unpack, even pocket-size (inflate as needed)? how can we make such works accessible to people without galleries and black boxes - in the middle of the desert, or a jungle, or in an urban ghetto? is this type of art and tech needed at all? (think of modular tech and architectures, cheap technological solutions for providing full-body participatory media experiences, portable and soft architectures...)\\
-accessible to people without galleries and black boxes - in the middle of the desert, or a jungle, or in an urban ghetto? is this type of art and tech    needed at all? (think of modular tech and architectures, cheap technological solutions for providing full-body participatory media experiences, portable and soft architectures...)\\+
 \\ \\
 //Real//: 'levitating': 'off the ground' & 'out of this world'. //Real//: 'levitating': 'off the ground' & 'out of this world'.
---> from extreme sports to extreme arts, (sometimes) defying the laws of physics. experiments in wind tunnels and zero-gravity, under-water and hanging from cliff-tops. have the arts become too tame and too self centered? has everything already been experienced? can arts still provide excitement and surprise as they used to when they were more in tune with what society experienced in everyday life? What games to we want to play in a world of mixed realities? (small performances and public +--> from extreme sports to extreme arts, (sometimes) defying the laws of physics. experiments in wind tunnels and zero-gravity, under-water and hanging from cliff-tops. have the arts become too tame and too self centered? has everything already been experienced? can arts still provide excitement and surprise as they used to when they were more in tune with what society experienced in everyday life? What games to we want to play in a world of mixed realities? (small performances and public interventions, expeditions and playgrounds)\\
-interventions, expeditions and playgrounds)\\+
 \\ \\
-I've tasted 3 design principles of [[gRig]]:+while working on this research, have scanned three design principles of [[gRig]]:
  //sustainability//  //sustainability//
  //playfulness//   //playfulness// 
  //modularity//</sub>  //modularity//</sub>
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 And in wondering if we can construct our worlds from the lightest quality surrounding us everywhere: –air- inflatable architecture comes the closests. Its thin flexible membrane, acts as a space-defining skin is able to give shape of –air- itself allowing it to be a breathing unity with its own integrity. Its close related to its surrounding its specifically bodily and tactile by nature and its portable, mobile, and playful.   And in wondering if we can construct our worlds from the lightest quality surrounding us everywhere: –air- inflatable architecture comes the closests. Its thin flexible membrane, acts as a space-defining skin is able to give shape of –air- itself allowing it to be a breathing unity with its own integrity. Its close related to its surrounding its specifically bodily and tactile by nature and its portable, mobile, and playful.  
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 {{ant_.jpg?450}} {{ant_.jpg?450}}
  
-//We imagine that one has to be an expert to create these objects, with a few marks of the pencil, worked out laboriously at the computer. But to respect the individual who is not an expert precisely for his lack of expertise. Only people in this state of being are in a position to give free rein to change. +//We imagine that one has to be an expert to create these objects, with a few marks of the pencil, worked out laboriously at the computer. But to respect the individual who is not an expert precisely for his lack of expertise. Often people in this state of being are in a position to give free rein to change. 
-The danger is that experts can’t do that anymore, because he’s already learned how things ought to be done, unless he gives up his own ideas and opinions. Everything that is inept, wayward, intuitive, instinctive and emotional, and emerges from ourselves- that is the expertise of the non-expert. Only a great army of ‘non’ specialists’ can give us a proper revolution. Once the individual can go his own way, free of rules and regulations, diversity occurs, because new solutions are constantly being found.//+The danger is that experts can’t do that anymore, because he’s already learned how things ought to be done, unless he gives up his own ideas and opinions. Everything that is inept, wayward, intuitive, instinctive and emotional, and emerges from ourselves- that is the expertise of the non-expert. Once the individual can go his own way, free of rules and regulations, diversity occurs, because new solutions are constantly being found.//
  
  
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 \\ \\
  
 +
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 +====Aim====
  
  
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    ***Design considerations for inflatable structures**    ***Design considerations for inflatable structures**
 After Coming across some problematic patterns in creating inflatables myself, and the inflatable structures of the architects of Airs’s Luminarium and some more colleagues,  I thought its worthwhile to acknowledge the most common obstacles one comes across in inflatable structures anyhow. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…\\ After Coming across some problematic patterns in creating inflatables myself, and the inflatable structures of the architects of Airs’s Luminarium and some more colleagues,  I thought its worthwhile to acknowledge the most common obstacles one comes across in inflatable structures anyhow. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…\\
 +
  
  
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   * People inside became very sleepy after a while; it´s a passive space aswell the ongoing ambient music makes you murf and maybe it was as well the dose or flow of oxygen which slows you down.\\   * People inside became very sleepy after a while; it´s a passive space aswell the ongoing ambient music makes you murf and maybe it was as well the dose or flow of oxygen which slows you down.\\
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 but you can set your goal for 20 years, just define where you wanna go.\\ but you can set your goal for 20 years, just define where you wanna go.\\
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 +==== Discussion====
 +As I've  mentioned in the context I have scanned via the inflatables three design principles; 
 +  * //sustainability//   We all now that this is quite complex matter and I wonder if sustainability is a word that can empower us...
 +The word itself is putting a heavy load on our shoulders. It can paralyze us, or pushes our guild buttons; we must shrink our presence, our systems, our activities ans so on. So it blocks our creativity. But we are part of nature to!  So maybe what empowers us more is for instance to think in bio-life-cycles. And we don’t have to be perfect right now, for instance the biodegradable materials we want are not all available now, but we can set our goals for 20 years from now in which we define where we wanna go.
 +Another thing I like to mention is that something sustains itself, when its made with real care and when its patterns are deeply connected to our own experiences, then we automatically like to look after it.
 +
 +\\
 +  * The second design principle //playfullness//, reminds me most of a documentary  I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. he goes out of the water and ran up the hill, and slides down into the water, he repeats it about 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. Maybe I selected the pictures for the Inflatable Inspirations with this quality of playfullness in the back of my mind. Its there where rigidity stops and "flow" occurs.\\
 +
 +  * The thirth principle was //modularity//. One can always ask yourself how does it feel, to have a modular surrounding.
 +Nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail.\\
 +- the same broad features keep recurring over and over again.\\
 +- in their detail appearance these broad features are never twice the same.\\ 
 +The quality of places is never twice the same, because it always takes its shape from the particular  place in which it occurs. Each part is slightly different, according to its position in the whole.  Each branch of a tree has a slightly different shape, according to its position in the tree.  Each leaf  on the branch is given its detailed form by its position on the branch.
 +So an alternative is to think of differentiating spaces:
 +It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of unfolding, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of differentiation, can generate a natural thing;  because this kind of process can shape parts individually, according to their position in the whole.//
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