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pneumatology [2008-02-20 16:11] 62.166.51.71pneumatology [2008-02-20 16:37] 62.166.51.71
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    ***Design considerations for inflatable structures**    ***Design considerations for inflatable structures**
 After Coming across some problematic patterns in creating inflatables myself, and the inflatable structures of the architects of Airs’s Luminarium and some more colleagues,  I thought its worthwhile to acknowledge the most common obstacles one comes across in inflatable structures anyhow. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…\\ After Coming across some problematic patterns in creating inflatables myself, and the inflatable structures of the architects of Airs’s Luminarium and some more colleagues,  I thought its worthwhile to acknowledge the most common obstacles one comes across in inflatable structures anyhow. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…\\
 +
  
  
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-==== results ==== 
-As I've  mentioned in the context I have scanned via the inflatables three design principles;  
-  * //sustainability// I wonder if sustainability is a word that empweres us... 
-The word itself is putting a heavy load on our shoulders, and conventionaly it focusses on what not to do. It can paralyze us, or pushes our guild buttons; we must shrink our presence, our systems, our activities. So it stops our creativity. But we are part of nature to! Alexanders  
-descripbes that someting sustains itself, when its made with real care and when its patterns are deeply connected to ones own experiences then we like to look after it. Sustainability also recalls the idea of preserving, but one has to keep in perspective that all stuff is build to die. And wwe don’t have to be perfect right now as long there is a direction and all these materials are not all available now, 
-but you can set your goal for 20 years, just define where you wanna go. maybe what empoweres us more is to think in biolife cycles. 
  
  
  
  
 +==== results ====
 +As I've  mentioned in the context I have scanned via the inflatables three design principles; 
 +  * //sustainability//   I wonder if sustainability is a word that empower us...
 +The word itself is putting a heavy load on our shoulders, and conventionaly it focusses on what not to do. It can paralyze us, or pushes our guild buttons; we must shrink our presence, our systems, our activities. So it stops our creativity. But we are part of nature to! Something sustains itself, when its made with real care and when its patterns are deeply connected to ones own experiences then we like to look after it. Sustainability also recalls the idea of preserving, but one has to keep in perspective that all stuff is build to die. So maybe what empowers us more is to think in biolife cycles. And we don’t have to be perfect right now and all these biodegradable materials are not all available now, but as long there is a direction and you can set your goal for 20 years, 
  
-A good inflatable design can be so congruent with peoples feelings that it sustains itself- when it gets dirty or worn people take care of it themselves, because the pattern is deeply connected to their own experience. From outside, it seems as though the inflatable maintains itself almost as if by magic. 
-It is the self-sustaining character the living inflatable has, which is the result of making something with real care. 
-Because people enjoy being there, they look after it and even when no one else is there, you can “feel” the presence of life there, because you can sense that people are taking care of it.\\ 
-\\      
  
 +\\
 +  * The second design principle //playfullness//, which reminds me most of a documentary  I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. he goes out of the water and ran up the hill, and slides down into the water, he repeates it 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. Maybe I selected the pictures for the Inflatable Inspirations with this quality of playfullness in the back of my mind. Its there where rigidity stops and "flow" accurs.\\
  
 +  * The thirth principle was //modularity//  
 +Always ask our self how does it feel, to have a modular surrounding.
 +The character arises of the old buildings  they were made by a process which allowed  each part to be entirely one with its surroundings,                                     
 + Nature is never modular. 
 +Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail.
 +  1. the same broad features keep recurring over and over again.
 +  2. in their detail appearance these broad features are never twice the same. 
 +for instance: On the one hand all oak trees have the same overall shape, the same thickened twisted trunk, the same crinkled bark, the same shaped leaves, the proportions of limbs to branches of twigs. On the other hand, no two trees are quite the same. The exact combination of height and width and curvature never repeats itself; we cannot even find two leaves which are the same.
 +modularity is just a concept.\\
  
-===Getting old nicely=== +//The quality of places is never twice the same, because it always takes its shape from the particular  place in which it occursEach part is slightly differentaccording to its position in the whole Each branch of a tree has a slightly different shape, according to its position in the tree Each leaf  on the branch is given its detailed form by its position on the branch.//\\
-{{getting_old_nicely.jpg|}}\\ +
-The character of nature can’t arise without the presence and the consiousness of death. +
-But before they diemake sure you choose materials which decay nicelyModern modern sculptures or architects often choose material which decay awfull+
  
 +So an alternative is to thibk of differentiating spaces:
 +It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of unfolding, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of differentiation, can generate a natural thing;  because this kind of process can shape parts individually, according to their position in the whole.//
  
  
-===Build to die=== 
-The character of nature is fluid, rough, irregular, but it will not be true, unless it is made in the knowledge that it is going to die. 
-No matter how much the person who makes a building is able to understand the rhythm of regularity, it will mean noting so long as he creates it with the idea that it must be preserved because it is so precious. If you want to preserve a building, you will try to make it in materials which last forever.  You will try to make sure that this creation can be preserved intact, in just its present state, forever. Canvas must be ruled out because it has to be replaced; tiles must be so hard that they will not crack, and set in concrete, so that they cannot move, and so the weed will not grow up to split the paving; 
-But to reach the  quality without a name, a building must be made, at least in part, of those materials which age and crumble. Soft tile and brick, soft plaster, fading caots of paint, canvas which has been bleached a little and torn by wind. 
  
-===Cradle to Cradle=== 
-Conventional environmentalists focus on what not to do, here it can use aswell some transformation: instead of    
-presention an inspiring and exiciting vision of change. 
-Environmental destruction is a complex system in its own right – widespread , with deeper causes that are  difficultt to see  and understand. Like our ansestor, we may react automatically with terror and guilt and we may look for ways to purge ourselves ( get rid of the unwanted feeling) which the eco-efficient movement provides in abundance, to focus on what not to do by minimizing, avoiding, reducing, and sacrificing. Humans are condemmed as the one species on the planet guilty of burdening it beyond what it can withstand; as such, we must shrink our presence, our systems, our activities, and even our population so as to become almost invisible. 
-But what about ourselves, we are part of human nature to and if we don’t usse our creativity we’ll die. 
-To be less bad is to accept things as they are, to believe that poorly designed, dishonorable, destructive systems are the best humans can do. From our perspective, this is a depressing vision of our species role in the world. 
-These kind of guild we are carrying on our shoulders and especially the fear it brings with it are destroying your creativity, and it is especially this creativity you need to come up with intelligent solutions. 
-So what about an entirely different model 
- 
-Preferably is to work with biodegradable materials so after use one can feed  
-it in the form of nutrients to the ground or to use materials which can be upcycled in a techinal cycle the [[cradle_to_cradle]] concept. 
-One can use materials which after use can break it down in the bio cycles (like plastics made from mais), or upcycle it   in a technical cycle. 
- 
-But it isn't always that simple; for instance one wants to use [[bioplastic]], and the bioplastic as it is biodegradable, but when you look further and you find out that it is grown as a monoculture and erosing the grounds and pollutes the air massively by its production and which has to travel from far, then one can wonder if this is that beautiful ‘bio-degradable’ material we want. 
-But you don’t have to be perfect right now as long there is a direction and all these materials are not all available now, 
-but you can set your goal for 20 years, just define where you wanna go.\\ 
-\\ 
-  * The second design principle //playfullness//, which reminds me most of a documentary  I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. he goes out of the water and ran up the hill, and slides down into the water, he repeates it 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. Maybe I selected the pictures for the Inflatable Inspirations with this quality of playfullness in the back of my mind. Its there where rigidity stops and "flow" accurs.\\ 
  
-  * The thirt principle was //modularity// 
  
  
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