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pneumatology [2008-02-23 19:49] 62.166.51.71pneumatology [2009-08-13 10:43] 87.210.211.132
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-=====P N E U M A T O L O G Y=====+======P N E U M A T O L O G Y======
 [//pneumatology: from pneuma, meaning air, wind, spirit, soul//]\\ [//pneumatology: from pneuma, meaning air, wind, spirit, soul//]\\
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 [reference to :There is a Timeless Way of Building- patterns of events]\\ [reference to :There is a Timeless Way of Building- patterns of events]\\
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 //"When I am working on a problem, I never think about beauty but when I have finished, if the solution is not beautiful, //"When I am working on a problem, I never think about beauty but when I have finished, if the solution is not beautiful,
  I know it is wrong."     --[[Buckminster Fuller]]--//\\  I know it is wrong."     --[[Buckminster Fuller]]--//\\
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   * People inside became very sleepy after a while; it´s a passive space aswell the ongoing ambient music makes you murf and maybe it was as well the dose or flow of oxygen which slows you down.\\   * People inside became very sleepy after a while; it´s a passive space aswell the ongoing ambient music makes you murf and maybe it was as well the dose or flow of oxygen which slows you down.\\
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 The How to make a door for your bubble from Akairways.\\ The How to make a door for your bubble from Akairways.\\
-{{how_to_make_a_door.jpg?750}}{{igloo_door.jpg?250}}\\+{{:how_to_make_a_doorr.jpg?400}}{{igloo_door.jpg?250}}\\
    
  
-===How to extend inflatables in modular parts===+===How to extend inflatables in modular parts and watch out for fingers===
  
-One way is  to connect parts by short  round corridor pipes as a space to extend and connect the pipes through waterproof zips+One way is  to connect parts by short  round corridor pipes as a space to extend and connect the pipes through waterproof zips.\\ 
 +- One can prevent children sticking their fingers in the ventilator by stitching a net 
 +in the pipe-hole.
  
  
  
  
-{{modular_parts.jpg?300}}\\+{{modular_parts.jpg?200}}{{ventilator_net.jpg?200}}\\\\
 leaking connecting Corridor zips from Architects of Air leaking connecting Corridor zips from Architects of Air
  
  
-===Fingers and ventialators=== 
  
-{{ventilator_net.jpg?300}}\\ + 
-One can prevent children sticking their fingers in the ventilator by stitching a net +
-in the pipe-hole.+
  
  
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 ===How to get the air in=== ===How to get the air in===
-{{air_in_inflatables.jp?450}}\\+{{air_in_inflatables.jpg?600}}\\
 One can try to make a 'symbiont'  - to use a buildings HVAC (Heating, Ventilation or Air Conditioning) system. The warm air leaving the building inflates and heats the membrane structure. [see 2e picture of how to design an airlock] or any other infrastructure that the inflatable is attached to as a source of power for inflation - instead of just plugging the blower into electricity, to inflate (parts of) the structure - in that way it is more energy efficient, but also the inflatable will change shape depending on the activity inside the building... One can try to make a 'symbiont'  - to use a buildings HVAC (Heating, Ventilation or Air Conditioning) system. The warm air leaving the building inflates and heats the membrane structure. [see 2e picture of how to design an airlock] or any other infrastructure that the inflatable is attached to as a source of power for inflation - instead of just plugging the blower into electricity, to inflate (parts of) the structure - in that way it is more energy efficient, but also the inflatable will change shape depending on the activity inside the building...
 Or even is it possible to get the natural wind streams direct inside the inflatables.  Or even is it possible to get the natural wind streams direct inside the inflatables. 
 Windy cities with high buildings or seasides can develop spots with a constant flow of high wind-speeds.  Windy cities with high buildings or seasides can develop spots with a constant flow of high wind-speeds. 
-Or work with green energy sources like: windmills, wind towers, scoops, solar power, kite set-ups etc. to generate energy for inflating. Or one can make use of self-inflating techniques where you wouldn't have to use electricity to inflate something.+Or work with green energy sources like: windmills, wind towers, scoops, solar power, kite set-ups etc. to generate energy for inflating. Or one can make use of self-inflating techniques where you wouldn't have to use electricity to inflate something.\\
          
-=== What kind of materials you wanna use===+===What kind of materials you wanna use===
 The skin maybe the biggest organ in architecture. Its that thin fleece which keeps the integrity of a space whole. You can design different kinds of qualities for the skin: a skin which is semipermeable, which determines what is in and what is out.... a skin who has a close relation with its surrounding which can adapt; get pimpels for protection against the cold or from excitement. It can change color: blue from being cold, red from being ashame or excitement, it can dry out get brown, get pocky from being polluted it can sweat, it has eyes and it can breath, and it decays nicely. The skin maybe the biggest organ in architecture. Its that thin fleece which keeps the integrity of a space whole. You can design different kinds of qualities for the skin: a skin which is semipermeable, which determines what is in and what is out.... a skin who has a close relation with its surrounding which can adapt; get pimpels for protection against the cold or from excitement. It can change color: blue from being cold, red from being ashame or excitement, it can dry out get brown, get pocky from being polluted it can sweat, it has eyes and it can breath, and it decays nicely.
 One can make it responsive by integration of [[subtle technologies]], one can look for qualities like scales in translucency or elasticity. Some materials have to be highfrequency sealed other can be glued or just stitched. Other qualities are; non static, biodegradable, lightweight, strong, resistant to tearing, self-repairing. Toxic materials aren’t that beautiful: pvc's are very toxic like many fire-retardant materials based upon PBDE or BFR are extremely toxic, which have proven to cause development disturbances. When you’re self working with it, you can feel yourself it isn't healthy. There are plastics which contain no toxics. When a material says free of….it doesn’t mean that the replacements can be worse. So just define whats in it and if its toxic or not. (can you eat it or not). One can make it responsive by integration of [[subtle technologies]], one can look for qualities like scales in translucency or elasticity. Some materials have to be highfrequency sealed other can be glued or just stitched. Other qualities are; non static, biodegradable, lightweight, strong, resistant to tearing, self-repairing. Toxic materials aren’t that beautiful: pvc's are very toxic like many fire-retardant materials based upon PBDE or BFR are extremely toxic, which have proven to cause development disturbances. When you’re self working with it, you can feel yourself it isn't healthy. There are plastics which contain no toxics. When a material says free of….it doesn’t mean that the replacements can be worse. So just define whats in it and if its toxic or not. (can you eat it or not).
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-==== Discussion==== 
-- As I've  mentioned in the context I have scanned via the inflatables three design principles and I like to come back to them a bit 
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-  * //sustainability//   We all now that this is quite complex matter and I wonder if sustainability is really a word that can empower us... The word itself is putting a heavy load on our shoulders. It can paralyze us, or pushes our guild buttons; we must shrink our presence, our systems, our activities ans so on. So it blocks our creativity. But we are part of nature to!  So maybe what empowers us more is for instance to think in bio-life-cycles. And we don’t have to be perfect right now, for instance the biodegradable materials we want are not all available now, but we can set our goals for 20 years from now in which we define where we wanna go. Another thing I like to mention is that something sustains itself, when its made with real care and when its patterns are deeply connected to our own experiences, then we automatically like to look after it. 
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-    * The second design principle playfullness, reminds me most of a documentary I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. he goes out of the water and ran up the hill, and slides down into the water, he repeats it about 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. Maybe I selected the pictures for the Inflatable Inspirations with this quality of playfullness in the back of my mind. Its there where rigidity stops and “flow” occurs. 
  
-    * The thirth principle was modularity. One can always ask yourself how does it feel, to have a modular surrounding. Nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. So an alternative is to think of differentiating spaces: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of unfolding, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of differentiation, can generate a natural thing; because this kind of process can shape parts individually, according to their position in the whole. 
  
-- Up to now I noticed people (no matter what their background is) react very strongly on the visual collection of the research, and yes it was  the part I enjoyed doing the most. 
  
-- As a follow up from this research I have like do realize two events where I will develop inflatable spaces solely inflated by wind. 
  
-- I l like to continue on three parts of the research; the collections of the visual survey, the collection of inflatable materials for the library and the list of interesting inflatable producers, labs, experts etc. 
  
  
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-=====references===== 
  
-===Books=== 
-  * [[Cradle to cradle]] William McDonough & Michael Braungart, 2002, ISBN-13: 978-0-86547-8 
-  * [[The Timeless Way of Building]], Christopher Alexander, 1979, ISBN 0-19-502248-3 
-  * Een Patroontaal, Chistopher  Alexander, Sara Ishikawa en Muray Silversteien. 1977, ISBN 90-70-102269 
-  * Aeolian Winds and the the Spirit in renaissance Architecture, Barbara Kenda, 2006, ISBN10:0-415-39804-5 (pbk) 
-  * Six Memos for the Next Millenium, Italo Calvino, 1996, ISBN 9780099730514 
-  * Intelligent Skins, Michael Wigginton - Jude Harris,2002, ISBN-0750648473 
-  * The Inflatable moment, Marc Dessauce, 1999, ISBN 1-56898-176-7 
-  * Where's my Space Age, Sean Topham, 2003, ISBN 3-7913-2844-1 
-  * Blow Up, Sean Topham, 2002, ISBN 3-7913-2687-2 
-  * Lightness, Adriaan Beukers - Ed van Hinte, 2001, ISBN 90-6450-334-6 
-  * Flying Lightness, Adriaan Beukers - Ed van Hinte, 2005, ISBN 90-6450-538-1 
-  * [[The Eyes of the Skin]], Juhani Pallasmaa, 2005, ISBN 0470015780 
-  * Nature Culture Fusion-Louis, G. Le Roy, 2002 ISBN 90-5662-278-1. 
-  * Leven op ’t hof, Gerard smallegange, ISBN 90-72138-00-7 
  
  
  
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  • Last modified: 2009-08-30 15:25
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