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| ===== Project FUTD-LARP ===== | ===== Project FUTD-LARP ===== | ||
| - | (SIZE 2)(SIZE 1)[[mailto: | ||
| + | A project based on the collectively sentient Tine creatures of [[Vernor Vinge]]' | ||
| + | mobile wireless gaming, live-action role-playing, | ||
| - | "... a life form based on an astonishing form of what amounts to biological ad-hoc wireless networking | ||
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| - | Sat, 13 Jul 2002 11:37:28 -0700 | ||
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| - | [[/ | ||
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| - | A project based on the collectively sentient Tine creatures of | ||
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| - | - mobile wireless gaming, | ||
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| - | - live-action role-playing, | ||
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| - | - deep characterization exploring collective sentience, | ||
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| - | - visual, vocal & gesture-based wearable computer augmentation. | ||
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| - | [[#Project FUTD-LARP|NIL]][[# | ||
| - | * Introduction) | ||
| - | [[# | ||
| - | * Ruleset) | ||
| - | [[# | ||
| - | * Augmentation Rationale) | ||
| - | [[# | ||
| - | * Characterization) | ||
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| - | * The GAME) | ||
| - | [[#The TECHNOLOGIES|NIL]][[# | ||
| - | * Wireless Mesh Network ) | ||
| - | [[# | ||
| - | * Gesture-based Vocal/Aural Augmentation) | ||
| - | [[#Visual Augmentation|NIL | ||
| - | * Visual Augmentation) | ||
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| - | * The TECHNOLOGIES) | ||
| - | [[#The BOOK|NIL]][[#' | ||
| - | * 'A Fire Upon the Deep' 1991) | ||
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| - | * The BOOK) | ||
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| - | * Project FUTD-LARP | ||
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| - | ==== The GAME ==== | ||
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| - | === Introduction === | ||
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| - | === Ruleset === | ||
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| - | === Augmentation Rationale === | ||
| - | * Wireless Mesh Network | ||
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| - | [[/ | ||
| - | * Gesture-based Vocal/Aural Augmentation | ||
| - | FoAM | ||
| - | work >> | ||
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| - | * Visual Augmentation | ||
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| - | === Characterization === | ||
| - | [[/ | ||
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| - | Questions ) | ||
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| - | [[http:// | ||
| - | * How do language users develop and learn a shared lexicon? | ||
| - | The Naming Game]) | ||
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| - | ==== The TECHNOLOGIES ==== | ||
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| - | === Wireless Mesh Network === | ||
| - | [[/ | ||
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| - | "... a wireless mesh topology or network is one that handles many-to-many connections and is capable of dynamically updating and optimizing these connections. This may be (but does not have to be) a " | ||
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| - | **What are the features & benefits?** | ||
| - | ( ) | ||
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| - | **Price** | ||
| - | ) | ||
| - | **Ease and simplicity** | ||
| - | ) | ||
| - | **Decentralized** | ||
| - | ) | ||
| - | **Network robustness** | ||
| - | ) | ||
| - | **Power** | ||
| - | ) | ||
| - | **Integration** | ||
| - | ) | ||
| - | **Reality fit** * (: Reality rarely comes as a star, ring, or a straight line. In difficult terrain -- be that urban or remote -- where not every user can see one or few central points, chances are she can see one or more neighboring users. | ||
| - | ) | ||
| - | **Opensource** | ||
| - | ) | ||
| - | **Self-healing** | ||
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| - | [[http:// | ||
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| - | This info was adapted from | ||
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| - | === Gesture-based Vocal/Aural Augmentation === | ||
| - | [[/ | ||
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| - | Extensive research into gesture-based HCH [human-computer-human] interaction has already been undertaken by | ||
| - | FoAM , in the large-scale, | ||
| - | [2002 - 2003] and TGarden | ||
| - | [[/ | ||
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| - | The OZ system used to acheive this was developed by | ||
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| - | **Bridge: a Capture-Based Syntactical Synthesis Environment** | ||
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| - | This was proposed by Julian Oliver for another project, but I think nicely articulates some of the ways the gesture-based vocal/aural augmentation might develop.... | ||
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| - | **use gestures to build a body based vocabulary for conversation** | ||
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| - | Using the state of the art Eagle Motion Capture System [Matrix, Shrek, LOTR] in Visby, Sweden, users fitted with worn ' | ||
| - | . Here a 3D ' | ||
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| - | **user editable and locked to the body of the user so that they may move around freely****primary relationship between the signed gesture language and generated signal** | ||
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| - | The elements of the VR sound studio are | ||
| - | . Once the user is comfortable with using this walk-in synthesis environment they may turn off the display resulting in a | ||
| - | . The control data (bounded values produced by gestures) can be sent over a network using the UDP protocol. | ||
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| - | **users can share templates, or ' | ||
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| - | Aside from being a distributed gesture driven composition environment, | ||
| - | . | ||
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| - | **rich history of gesture based communication practices in line with aural vocabularies** | ||
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| - | Much of this work will look at practices of cultures that use combinations of dance, voice and instruments as a dynamic communication platform. To couple high resolution motion capture with a powerful signal processing toolkit will bring a | ||
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| - | Technology developed in this project closely follows the domestication and development of capture technologies (webcams and tracking software, current PS2 capture games) and looks toward future implementation in the home. | ||
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| - | This project is a continuation of Julian Oliver' | ||
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| - | **' | ||
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| - | === Visual Augmentation === | ||
| - | **Eyetap**[[/ | ||
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| - | **HUD/ | ||
| - | ( (heads-up/ | ||
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| - | [[http:// | ||
| - | * Triviso ( | ||
| - | http:// | ||
| - | ) make a nice selection of | ||
| - | HMD's & Goggles | ||
| - | for Mixed Reality applications. | ||
| - | Monocular HMD's | ||
| - | . This is an example of a | ||
| - | MixedReality sample setup | ||
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| - | BR | ||
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| - | **PDA' | ||
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| - | ==== The BOOK ==== | ||
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| - | === 'A Fire Upon the Deep' 1991 === | ||
| - | [[http:// | ||
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| - | Serious complications follow. One paranoid alien alliance blames humanity for the Blight and launches a genocidal strike. Pham Nuwen, the man who knows about Countermeasure, | ||
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| - | [[/ | ||
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| - | see: | ||
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| - | [[# | ||
| - | 1)[[/ | ||