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===== Project FUTD-LARP ===== | ===== Project FUTD-LARP ===== | ||
- | (SIZE 2)(SIZE 1)[[mailto: | ||
+ | A project based on the collectively sentient Tine creatures of [[Vernor Vinge]]' | ||
+ | mobile wireless gaming, live-action role-playing, | ||
- | "... a life form based on an astonishing form of what amounts to biological ad-hoc wireless networking | ||
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- | Sat, 13 Jul 2002 11:37:28 -0700 | ||
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- | [[/ | ||
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- | A project based on the collectively sentient Tine creatures of | ||
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- | - mobile wireless gaming, | ||
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- | - live-action role-playing, | ||
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- | - deep characterization exploring collective sentience, | ||
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- | - visual, vocal & gesture-based wearable computer augmentation. | ||
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- | [[#Project FUTD-LARP|NIL]][[# | ||
- | * Introduction) | ||
- | [[# | ||
- | * Ruleset) | ||
- | [[# | ||
- | * Augmentation Rationale) | ||
- | [[# | ||
- | * Characterization) | ||
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- | * The GAME) | ||
- | [[#The TECHNOLOGIES|NIL]][[# | ||
- | * Wireless Mesh Network ) | ||
- | [[# | ||
- | * Gesture-based Vocal/Aural Augmentation) | ||
- | [[#Visual Augmentation|NIL | ||
- | * Visual Augmentation) | ||
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- | * The TECHNOLOGIES) | ||
- | [[#The BOOK|NIL]][[#' | ||
- | * 'A Fire Upon the Deep' 1991) | ||
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- | * The BOOK) | ||
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- | * Project FUTD-LARP | ||
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- | ==== The GAME ==== | ||
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- | === Introduction === | ||
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- | === Ruleset === | ||
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- | === Augmentation Rationale === | ||
- | * Wireless Mesh Network | ||
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- | [[/ | ||
- | * Gesture-based Vocal/Aural Augmentation | ||
- | FoAM | ||
- | work >> | ||
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- | * Visual Augmentation | ||
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- | === Characterization === | ||
- | [[/ | ||
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- | Questions ) | ||
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- | [[http:// | ||
- | * How do language users develop and learn a shared lexicon? | ||
- | The Naming Game]) | ||
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- | ==== The TECHNOLOGIES ==== | ||
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- | === Wireless Mesh Network === | ||
- | [[/ | ||
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- | "... a wireless mesh topology or network is one that handles many-to-many connections and is capable of dynamically updating and optimizing these connections. This may be (but does not have to be) a " | ||
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- | **What are the features & benefits?** | ||
- | ( ) | ||
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- | **Price** | ||
- | ) | ||
- | **Ease and simplicity** | ||
- | ) | ||
- | **Decentralized** | ||
- | ) | ||
- | **Network robustness** | ||
- | ) | ||
- | **Power** | ||
- | ) | ||
- | **Integration** | ||
- | ) | ||
- | **Reality fit** * (: Reality rarely comes as a star, ring, or a straight line. In difficult terrain -- be that urban or remote -- where not every user can see one or few central points, chances are she can see one or more neighboring users. | ||
- | ) | ||
- | **Opensource** | ||
- | ) | ||
- | **Self-healing** | ||
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- | [[http:// | ||
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- | This info was adapted from | ||
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- | === Gesture-based Vocal/Aural Augmentation === | ||
- | [[/ | ||
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- | Extensive research into gesture-based HCH [human-computer-human] interaction has already been undertaken by | ||
- | FoAM , in the large-scale, | ||
- | [2002 - 2003] and TGarden | ||
- | [[/ | ||
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- | The OZ system used to acheive this was developed by | ||
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- | **Bridge: a Capture-Based Syntactical Synthesis Environment** | ||
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- | This was proposed by Julian Oliver for another project, but I think nicely articulates some of the ways the gesture-based vocal/aural augmentation might develop.... | ||
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- | **use gestures to build a body based vocabulary for conversation** | ||
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- | Using the state of the art Eagle Motion Capture System [Matrix, Shrek, LOTR] in Visby, Sweden, users fitted with worn ' | ||
- | . Here a 3D ' | ||
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- | **user editable and locked to the body of the user so that they may move around freely****primary relationship between the signed gesture language and generated signal** | ||
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- | The elements of the VR sound studio are | ||
- | . Once the user is comfortable with using this walk-in synthesis environment they may turn off the display resulting in a | ||
- | . The control data (bounded values produced by gestures) can be sent over a network using the UDP protocol. | ||
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- | **users can share templates, or ' | ||
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- | Aside from being a distributed gesture driven composition environment, | ||
- | . | ||
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- | **rich history of gesture based communication practices in line with aural vocabularies** | ||
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- | Much of this work will look at practices of cultures that use combinations of dance, voice and instruments as a dynamic communication platform. To couple high resolution motion capture with a powerful signal processing toolkit will bring a | ||
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- | Technology developed in this project closely follows the domestication and development of capture technologies (webcams and tracking software, current PS2 capture games) and looks toward future implementation in the home. | ||
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- | This project is a continuation of Julian Oliver' | ||
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- | **' | ||
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- | === Visual Augmentation === | ||
- | **Eyetap**[[/ | ||
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- | **HUD/ | ||
- | ( (heads-up/ | ||
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- | [[http:// | ||
- | * Triviso ( | ||
- | http:// | ||
- | ) make a nice selection of | ||
- | HMD's & Goggles | ||
- | for Mixed Reality applications. | ||
- | Monocular HMD's | ||
- | . This is an example of a | ||
- | MixedReality sample setup | ||
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- | BR | ||
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- | **PDA' | ||
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- | ==== The BOOK ==== | ||
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- | === 'A Fire Upon the Deep' 1991 === | ||
- | [[http:// | ||
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- | Serious complications follow. One paranoid alien alliance blames humanity for the Blight and launches a genocidal strike. Pham Nuwen, the man who knows about Countermeasure, | ||
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- | [[/ | ||
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- | see: | ||
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- | [[# | ||
- | 1)[[/ |