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project_futd [2007-06-18 12:45] – external edit 127.0.0.1project_futd [2007-06-18 12:49] (current) nik
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 ===== Project FUTD-LARP ===== ===== Project FUTD-LARP =====
-(SIZE 2)(SIZE 1)[[mailto:ptp@lists  .spack.org|NIL]] 
  
 +A project based on the collectively sentient Tine creatures of [[Vernor Vinge]]'s sci-fi novel 'A Fire Upon the Deep', and integrating:
 +mobile wireless gaming, live-action role-playing, deep characterization exploring collective sentience, visual, vocal & gesture-based wearable computer augmentation.
  
-"... a life form based on an astonishing form of what amounts to biological ad-hoc wireless networking 
- ." 
- 
- 
-Sat, 13 Jul 2002 11:37:28 -0700 
- 
- 
- 
- 
- 
-[[/cgi-bin/view/Libarynth/VernorVinge|NIL]] 
- 
- 
-A project based on the collectively sentient Tine creatures of 
- VernorVinge  's sci-fi fantasy 'A Fire Upon the Deep', and integrating: 
-- mobile wireless gaming, 
- 
-- live-action role-playing, 
- 
-- deep characterization exploring collective sentience, 
- 
-- visual, vocal & gesture-based wearable computer augmentation. 
- 
- 
- 
- 
- 
- 
-[[#Project FUTD-LARP|NIL]][[#The GAME|NIL]][[#Introduction|NIL 
-  * Introduction) 
-  [[#Ruleset|NIL 
-  * Ruleset) 
-  [[#Augmentation Rationale|NIL 
-  * Augmentation Rationale) 
-  [[#Characterization|NIL 
-  * Characterization) 
- 
- 
-  * The GAME) 
-  [[#The TECHNOLOGIES|NIL]][[#Wireless Mesh Network|NIL 
-  * Wireless Mesh Network ) 
-  [[#Gesture-based Vocal/Aural Augmen|NIL 
-  * Gesture-based Vocal/Aural Augmentation) 
-  [[#Visual Augmentation|NIL 
-  * Visual Augmentation) 
- 
- 
-  * The TECHNOLOGIES) 
-  [[#The BOOK|NIL]][[#'A Fire Upon the Deep' 1991|NIL 
-  * 'A Fire Upon the Deep' 1991) 
- 
- 
-  * The BOOK) 
- 
- 
-  * Project FUTD-LARP  ) 
- 
- 
- 
- 
-==== The GAME ==== 
- 
-=== Introduction === 
- 
- 
-=== Ruleset === 
- 
- 
- 
-=== Augmentation Rationale === 
-  * Wireless Mesh Network      >> range      >> psychic mesh roaming the wireless mesh 
- 
- 
-[[/cgi-bin/view/Libarynth/FoAM|NIL]][[http://www.csl.sony.fr/Research/Experiments/NamingGame/index.php] 
-  * Gesture-based Vocal/Aural Augmentation      >> extending communicative capacity / vocal range      >> developing inter-Tine gesture semiotics       >> past 
-                                                                                                                       FoAM 
-                                                                                                                        work      >>language development [the Naming Game: 
-                                                                                                                       http://www.csl.sony.fr/Research/Experiments/NamingGame/index.php] 
-                                                                                                             
- 
-                                                                                                             
- 
- 
-  * Visual Augmentation      - HUD's vs Eyetap vs PDA's 
- 
- 
- 
-=== Characterization === 
-[[/cgi-bin/view/Libarynth/LexiconTransmission|NIL]] 
- 
- 
-Questions ) 
- 
-[[http://www.csl.sony.fr/Research/Experiments/NamingGame/index.php|NIL 
-  * How do language users develop and learn a shared lexicon?  [see 
-                                                                             The Naming Game]) 
- 
- 
- 
- 
-==== The TECHNOLOGIES ==== 
- 
- 
-=== Wireless Mesh Network === 
-[[/cgi-bin/view/Libarynth/ProjectFUTD#AnChor1|NIL]][[/cgi-bin/edit/Libarynth/WirelessMeshNetworks?topicparent=Libarynth.ProjectFUTD|Create this topic]]<sup>(?)</sup>**What is a wireless mesh network?** 
- 
-"... a wireless mesh topology or network is one that handles many-to-many connections and is capable of dynamically updating and optimizing these connections. This may be (but does not have to be) a "mobile network" in which it is assumed that each (or at least some) of the nodes of the network are mobile units that change position over time." 
- 
-**What are the features &amp; benefits?** 
-(   ) 
- 
-**Price**  * (: Each mesh node runs both as a client and as a repeater potentially saving on the number of radios needed and thus the total budget. 
-) 
-  **Ease and simplicity**  * (: If you have a box that is pre-installed with wireless mesh software and uses standard wireless protocols such as 802.11b/g, the setup is extremely simple. Since routes are configured dynamically, it is often enough to simply drop the box into the network, and attach whatever antennas are required for it to reach one or more existing neighboring nodes (assuming that we can solve the issue of IP address allocation). 
-) 
-  **Decentralized**  * (: avoids a central point of failure and control, and  makes it simple to maintain and expand. 
-) 
-  **Network robustness**  * (: The character of mesh topology and ad-hoc routing promises greater stability in the face of changing conditions or failure at single nodes, which will quite likely be under rough and experimental conditions. 
-) 
-  **Power**  * (: The substrate nodes of a mesh network -- possibly excepting those nodes that maintain an up-link to the Internet -- can be built with extremely low power requirements, meaning that they can be deployed as completely autonomous units with solar, wind, or hydro power. 
-) 
-  **Integration**  * (: Mesh hardware is typically small, noiseless, and easily encapsulated in weatherproof boxes. This means it also integrates nicely outdoors. 
-) 
-  **Reality fit**  * (: Reality rarely comes as a star, ring, or a straight line. In difficult terrain -- be that urban or remote -- where not every user can see one or few central points, chances are she can see one or more neighboring users. 
-) 
-  **Opensource**  * (: Runs on Linux &amp; opensource software. 
-) 
-  **Self-healing**  * ( 
- 
-[[http://www.oreillynet.com/pub/a/wireless/2004/01/22/wirelessmesh.html|NIL]] 
- 
- 
-This info was adapted from 
- Wireless Mesh Networking on O'Reilly&lt;/a?> 
- 
- 
-=== Gesture-based Vocal/Aural Augmentation === 
-[[/cgi-bin/view/Libarynth/GestureAnalysis|NIL]]**tX0om / TGarden**[[/cgi-bin/view/Libarynth/FoAM|NIL]][[http://fo.am/txoom/research.html|NIL]][[http://fo.am/tgarden/|NIL]] 
- 
- 
-Extensive research into gesture-based HCH [human-computer-human] interaction has already been undertaken by 
- FoAM , in the large-scale, multiple-location projects tX0om 
-  [2002 - 2003] and  TGarden  [2000 - 2002]. 
-[[/cgi-bin/view/Libarynth/FoAM|NIL]] 
- 
- 
-The OZ system used to acheive this was developed by 
- FoAM  to:>> description of what happens 
- 
- 
- 
-**Bridge: a Capture-Based Syntactical Synthesis Environment** 
- 
-This was proposed by Julian Oliver for another project, but I think nicely articulates some of the ways the gesture-based vocal/aural augmentation might develop.... 
- 
-**use gestures to build a body based vocabulary for conversation** 
- 
-Using the state of the art Eagle Motion Capture System [Matrix, Shrek, LOTR] in Visby, Sweden, users fitted with worn 'control points', and a headup display will 
- . Here a 3D 'console' or synthesis studio, appears in the scene in the form of buttons, sliders and tablets wrapped around the torso of the player, and enables them to intuitively create a bank of sounds using graphic representations of signal generators, filterbanks and a sampler. 
- 
-**user editable and locked to the body of the user so that they may move around freely****primary relationship between the signed gesture language and generated signal** 
- 
-The elements of the VR sound studio are 
- . Once the user is comfortable with using this walk-in synthesis environment they may turn off the display resulting in a 
- . The control data (bounded values produced by gestures) can be sent over a network using the UDP protocol. 
- 
-**users can share templates, or 'kits' for others to enjoy on their local system** 
- 
-Aside from being a distributed gesture driven composition environment, Bridge offers a rich syntactical language independent of written protocols (words) and couples this signed language with heard signal. Two users of the Bridge, for instance, can improvise a composition using the extents of their body as instruments. Secondly, they can stream the output signal to a third party, and/or record the composition to disk. Because this toy is user-customiseable, 
- . 
- 
-**rich history of gesture based communication practices in line with aural vocabularies** 
- 
-Much of this work will look at practices of cultures that use combinations of dance, voice and instruments as a dynamic communication platform. To couple high resolution motion capture with a powerful signal processing toolkit will bring a 
- . 
- 
- 
-Technology developed in this project closely follows the domestication and development of capture technologies (webcams and tracking software, current PS2 capture games) and looks toward future implementation in the home. 
- 
- 
-This project is a continuation of Julian Oliver's sustained work with the synthesis environment Pure Data, an open and free Digital Signal Processing environment that works on a variety of platforms. Here, an 'external' made from PD is compiled into the engine and receives calls from the scene-graph allowing for manipulation of the signal as a function of interfacing with the rendered display. Julian has extensive experience using PD as an alternative 'sound server' in 3D games. A second toolkit to be used in this project is ARToolkit, developed by the University of Washington in Singapore. The Augmented Reality API will be developed to provide a manipulable and rendered scenegraph composited over the realworld room via the Head Up Display. 
- 
- 
- 
- 
-**'Gypsy' - Wireless Wearable Mocap**[[http://www.animazoo.com/products/gypsy_wireless_comparation.htm]][[http://www.metamotion.com/gypsy/gypsy-motion-capture-system-advantages-2.htm]] 
- 
- 
- 
- http://www.animazoo.com/products/gypsy_wireless_comparation.htm 
- 
- http://www.metamotion.com/gypsy/gypsy-motion-capture-system-advantages-2.htm 
- 
- 
- 
- 
- 
-=== Visual Augmentation === 
-**Eyetap**[[/cgi-bin/edit/Libarynth/EyeTap?topicparent=Libarynth.ProjectFUTD|Create this topic]]<sup>(?)</sup>[[http://eyetap.org/research/eyetap.html|NIL]][[http://eyetap.org/|NIL]][[http://eyetap.org/opportunities/index.html|NIL]][[http://eyetap.org/about_us/hilab/index.html|NIL]][[http://eyetap.org]] 
- 
- 
-**HUD/HMD's** 
-( (heads-up/head-mounted displays) 
- 
-[[http://www.trivisio.com/]][[http://www.trivisio.com/mixed-reality.html|NIL]][[http://www.trivisio.com/prototyping.html|NIL]][[http://www.trivisio.com/MRsetup06.html|NIL 
-  * Triviso ( 
-                                                                                                                                                                                          http://www.trivisio.com/ 
-                                                                                                                                                                                          ) make a nice selection of 
-                                                                                                                                                                                          HMD's &amp; Goggles 
-                                                                                                                                                                                           for Mixed Reality applications.  They are also prototying 
-                                                                                                                                                                                          Monocular HMD's 
-                                                                                                                                                                                          .  This is an example of a 
-                                                                                                                                                                                          MixedReality sample setup 
-                                                                                                                                                                                           (which can also be acheived wirelessly of course). 
- 
- 
-BR 
- 
-**PDA's** 
- 
- 
-==== The BOOK ==== 
- 
-=== 'A Fire Upon the Deep' 1991 === 
-[[http://www.amazon.com/exec/obidos/tg/detail/-/0812515285/qid=1076684328/sr=1-1/ref=sr_1_1/104-4143001-9999144?v=glance&amp;s=books|NIL]] 
- 
- 
-Serious complications follow. One paranoid alien alliance blames humanity for the Blight and launches a genocidal strike. Pham Nuwen, the man who knows about Countermeasure, escapes this ruin in the spacecraft Out of Band--heading for more violence and treachery, with 500 warships soon in hot pursuit. On his destination world, the fascinating Tines are intelligent only in combination: named "individuals" are small packs of the doglike aliens. Primitive doesn't mean stupid, and opposed Tine leaders wheedle the young castaways for information about guns and radios. Low-tech war looms, with elaborately nested betrayals and schemes to seize Out of Band if it ever arrives. The tension becomes extreme... while half the Beyond debates the issues on galactic Usenet. " 
- 
- Editorial review, David Langford, Amazon) 
- 
-[[/cgi-bin/view/Libarynth/VernorVinge|NIL]] 
- 
- 
-see: 
- VernorVinge) 
- 
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