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project_groworld_general_artscience_inspirations [2012-02-18 11:42] cockyproject_groworld_general_artscience_inspirations [2012-02-18 20:41] (current) cocky
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-=== Mischa === 
- \\ 
-I foundnd an interesting article that reports on how to live a year without money, by becoming semi-self sustainable, which relates to a couple of projects:  
  
-http://www.guardian.co.uk/environment/2009/nov/09/mark-boyle-money?fb_action_ids=372739226089173%2C3056782651193%2C3056743930225&fb_action_types=news.reads&fb_source=other_multiline 
  
-----------------+replaced by page: [[project_groworld_general compost ArtScience]]
  
-=== Ludmila === 
- 
-After talking to Marloes and Mischa yesterday I came up with this Dutch documentary on a whole new thinking of design, recycling and the future of food. The theory Cradle to cradle is based on 0% trash generation, 100% compostation of objects we produce, buy and throw away. According to the architect William McDonough and the chemist Michael Baumgart (the two authors of the cradle-to-cradle ideology) things have to go faster, easier and cleaner to the environment. Recycling as we know today isn't real, it's actually downcycling. Recycling is only true when things are really useful for the environment and as good enough for us as if was brand new. 
- 
-It's by VPRO Tegenlicht, here is the link: 
- 
-part I: 
-http://tegenlicht.vpro.nl/afleveringen/2006-2007/afval-is-voedsel-deel-1.html 
- 
-and part II: 
-http://tegenlicht.vpro.nl/afleveringen/2007-2008/het-nieuwe-ondernemen/afval-is-voedsel-deel-2.html 
- 
-It's half English/half Dutch, worth watching anyway if you don't catch on so much Dutch, like me ;) 
- 
- 
-(thanks Mischa for the tip!) 
- 
-------------------- 
- 
-=== Maja ===  
-I mentioned critical design as a method to encourage a visual discussion with an audience. Here's a good description of it: 
- 
-http://en.m.wikipedia.org/wiki/Critical_design 
- 
-And, somewhat related are the works of design fiction. difference being that critical design makes judgements and critiques status quo, design fiction is about making things that tell stories and tickle imagination... Perhaps something to inspire the 'glue group' - how to create an environment / experience that incorporates existing experiments in a story of a very different kind of future... 
- 
-http://nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/ 
- 
-http://m.wired.com/beyond_the_beyond/2012/02/design-fiction-superflux-explains-design-futurescaping/ 
- 
-Finally Nik mentioned Oblique strategies as a playful way to encourage people to do things differently: 
- 
-http://en.m.wikipedia.org/wiki/Oblique_Strategies 
- 
-Another example of cards that help people discuss complex future visions: 
- 
-http://www.driversofchange.com/doc/2009/ 
- 
- 
-------------- 
- 
-"They are the kind of activists who carry farming equipment not to 
-symbolise the proletariat, but because they've got some serious hoeing 
-to do. They're not mild-mannered; they're angry. And while they may be 
-patient when it comes to buds flowering, when it comes to urban 
-wastelands, unsustainable town planning, the food industry, 
-unemployment, social exclusion and the relentless grey, grey, grey of 
-our towns and cities they are extraordinarily feisty." 
- 
-http://www.guardian.co.uk/lifeandstyle/gardening-blog/2012/jan/20/radical-gardening 
- 
-=== Cocky === 
- 
-  * Wilfried Hou je Bek. http://cryptoforest.blogspot.com/ 
-  * Marcus Coates; Dawn Chorus; http://www.youtube.com/watch?v=PCCpnDtgxXk and Why Birds Sing;: http://www.youtube.com/watch?feature=endscreen&NR=1&v=91b9fLRXjzw Andre; you migt have beeter links? 
-  * Next Nature: http://www.nextnature.net/ 
-  * Ivan Henriques, book "Oritur" http://ivanhenriques.com/texts/ 
-  * The strory of Stuff: http://www.youtube.com/watch?v=9GorqroigqM 
-  * Stalking the Wild blog: http://stalkingthewild.posterous.com/ 
-  
- 
- 
-= Related libarynth pages = 
-  * how to make seedballs: http://lib.fo.am/seedballs 
-  * compagnion planting: http://lib.fo.am/companion_planting 
-  * basics of a plant guild, its layers and functions [[plant_guilds]] 
-  * edible plants for a guild: http://lib.fo.am/edible_gardening 
-  * Pattern Language. Christopher Alexander- reading notes: http://lib.fo.am/pattern_language 
-  * The Timeless Way of Building. Christopher Alexander  - reading notes. http://lib.fo.am/the_timeless_way_of_building 
-  * Cradle to Cradle, Mc.Donough & Braungart. -reading notes http://lib.fo.am/cradle_to_cradle 
-  * One Straw Revoution. M. Fukuoka.-reading notes http://lib.fo.am/fukuoka_gardening 
-  * The Secret Life of Plants. P. Tompkins and C. Bird - reading note http://lib.fo.am/secret_life_of_plants 
-  * [[category_botany]] 
-  * patabotany.  http://lib.fo.am/patabotany 
-  * on plant sensing/sensors; http://lib.fo.am/plant_sensing 
- 
------------------- 
- 
-=== Theun === 
-  * Usman Haque 
-  * Chris Woebken 
-  * Natalie Jeremijenko 
- 
---------------------- 
- 
-=== Claud === 
- 
-Ik heb nog een voorbeeld gevonden van hoe planten samenwerken tegen een  
-vijand: 
-http://www.livescience.com/1909-plants-communicate-warn-danger.html 
  
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