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Mischa


I foundnd an interesting article that reports on how to live a year without money, by becoming semi-self sustainable, which relates to a couple of projects:

http://www.guardian.co.uk/environment/2009/nov/09/mark-boyle-money?fb_action_ids=372739226089173%2C3056782651193%2C3056743930225&fb_action_types=news.reads&fb_source=other_multiline


Ludmila

After talking to Marloes and Mischa yesterday I came up with this Dutch documentary on a whole new thinking of design, recycling and the future of food. The theory Cradle to cradle is based on 0% trash generation, 100% compostation of objects we produce, buy and throw away. According to the architect William McDonough and the chemist Michael Baumgart (the two authors of the cradle-to-cradle ideology) things have to go faster, easier and cleaner to the environment. Recycling as we know today isn't real, it's actually downcycling. Recycling is only true when things are really useful for the environment and as good enough for us as if was brand new.

It's by VPRO Tegenlicht, here is the link:

part I: http://tegenlicht.vpro.nl/afleveringen/2006-2007/afval-is-voedsel-deel-1.html

and part II: http://tegenlicht.vpro.nl/afleveringen/2007-2008/het-nieuwe-ondernemen/afval-is-voedsel-deel-2.html

It's half English/half Dutch, worth watching anyway if you don't catch on so much Dutch, like me ;)

(thanks Mischa for the tip!)


Maja

I mentioned critical design as a method to encourage a visual discussion with an audience. Here's a good description of it:

http://en.m.wikipedia.org/wiki/Critical_design

And, somewhat related are the works of design fiction. difference being that critical design makes judgements and critiques status quo, design fiction is about making things that tell stories and tickle imagination… Perhaps something to inspire the 'glue group' - how to create an environment / experience that incorporates existing experiments in a story of a very different kind of future…

http://nearfuturelaboratory.com/2009/03/17/design-fiction-a-short-essay-on-design-science-fact-and-fiction/

http://m.wired.com/beyond_the_beyond/2012/02/design-fiction-superflux-explains-design-futurescaping/

Finally Nik mentioned Oblique strategies as a playful way to encourage people to do things differently:

http://en.m.wikipedia.org/wiki/Oblique_Strategies

Another example of cards that help people discuss complex future visions:

http://www.driversofchange.com/doc/2009/


“They are the kind of activists who carry farming equipment not to symbolise the proletariat, but because they've got some serious hoeing to do. They're not mild-mannered; they're angry. And while they may be patient when it comes to buds flowering, when it comes to urban wastelands, unsustainable town planning, the food industry, unemployment, social exclusion and the relentless grey, grey, grey of our towns and cities they are extraordinarily feisty.”

http://www.guardian.co.uk/lifeandstyle/gardening-blog/2012/jan/20/radical-gardening


Cocky


Theun

  • Usman Haque
  • Chris Woebken
  • Natalie Jeremijenko

Claud

Ik heb nog een voorbeeld gevonden van hoe planten samenwerken tegen een vijand: http://www.livescience.com/1909-plants-communicate-warn-danger.html

  • project_groworld_general_artscience_inspirations.1329565415.txt.gz
  • Last modified: 2012-02-18 11:43
  • by cocky