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project_groworld_kabk [2012-02-28 15:42] cockyproject_groworld_kabk [2012-03-01 15:14] cocky
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 * **flickr** foto set Groworld ArtScience: http://www.flickr.com/photos/foam/sets/72157629205047255/ * **flickr** foto set Groworld ArtScience: http://www.flickr.com/photos/foam/sets/72157629205047255/
  
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-**recommended keynote lecture**: Isabelle Stengers: **Cosmopolitics Learning to Think with Sciences, Peoples and Natures**\\  +----
-**Monday march 5, 2012, 7:30PM, streamed online** at WWW.LIVESTREAM.COM/SITUSCI  http://WWW.SITUSCI.CA/\\ +
-Stengers’ keynote address will examine sciences and the consequences of what has been called progress. Is it possible to reclaim modern practices, to have them actively taking into account what they felt entitled to ignore in the name of progress? Or else, can they learn to “think with” instead of define and judge?\\ +
-http://www.situsci.ca/event/isabelle-stengers-cosmopolitics-learning-think-sciences-peoples-and-natures+
  
 +\\
  
-== Guests ==+__**Recommended keynote lecture |||||  monday march 5: **__ \\ 
 +Isabelle Stengers: **Cosmopolitics - Learning to Think with Sciences, Peoples and Natures** \\ 
 +7:30PM streamed online at http://WWW.SITUSCI.CA/\\ 
 +more see: http://www.situsci.ca/event/isabelle-stengers-cosmopolitics-learning-think-sciences-peoples-and-natures
  
--06 02 2012: Claud Biemans on Plant Communication\\ +__ 
--09 02 2012: Theun Karelse on Augmented Ecology\\ +** Guests Speakers **:__\\ 
--16 02 2012: Nik Gaffney and Joost Rekveld; feedback \\ +-06 02 2012: **Claud Biemans** on Plant Communication\\ 
--20 02 2012: Auriea and Michaël from  Tale of Tales\\ +-09 02 2012: **Theun Karelse** on Augmented Ecology\\ 
--23 02 2012: Paola Orlic: patabotanical tarot cards\\ +-16 02 2012: **Nik Gaffney** and <del>**Joost Rekveld**</del>; feedback \\ 
--12 03 2012: Duncan Speakman (BE) on subtlemobs and Matt Wietseka (UK)  from -Six to Start- on augmented realitys in urban environments; open to all departments.+-20 02 2012: Auriea and Michaël from  **Tale of Tales**\\ 
 +-23 02 2012: **Paola Orlic**: patabotanical tarot cards\\ 
 +-12 03 2012: **Duncan Speakman** (BE) on subtlemobs and **Matt Wietseka** (UK)  from -Six to Start- on augmented realitys in urban environments; open to all departments.
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 In this research project, we look at diverse relationships between humans and plants, and look at creating new imaginaries for human culture of the 21st century. We create an environment in which vegetal imagination (of the past, present and future) can seep into reality of everyday life. One of the possible approaches is to design an alternate reality narrative (ARN) - an immersive story that evolves through the interaction with the players and audiences. The stories could be encountered online – through games, apps and websites - and in the physical world – in objects, surfaces, gardens, farms, parks and green spaces in cities. Each encounter could serve a different purpose; a game might get players to think about what it is to be a plant, whereas a garden might teach visitors how to grow their own food. These encounters are not isolated. Information can flow between the different parts of the narrative, with plant sensors feeding data into a game, game and website interactions being displayed in the real world, through augmented reality devices, physical materials and artefacts. By straddling the online and offline world, the realms of gamers and of gardeners, groWorld  aims to engage people in an immersive story that can reinvigorate the relationship between humans and plants, culture and nature. The ARN embraces the participatory capabilities of digital technologies, and is told in a multitude of turbulent ecosystems, while being grounded in hallowed cultural traditions. In this research project, we look at diverse relationships between humans and plants, and look at creating new imaginaries for human culture of the 21st century. We create an environment in which vegetal imagination (of the past, present and future) can seep into reality of everyday life. One of the possible approaches is to design an alternate reality narrative (ARN) - an immersive story that evolves through the interaction with the players and audiences. The stories could be encountered online – through games, apps and websites - and in the physical world – in objects, surfaces, gardens, farms, parks and green spaces in cities. Each encounter could serve a different purpose; a game might get players to think about what it is to be a plant, whereas a garden might teach visitors how to grow their own food. These encounters are not isolated. Information can flow between the different parts of the narrative, with plant sensors feeding data into a game, game and website interactions being displayed in the real world, through augmented reality devices, physical materials and artefacts. By straddling the online and offline world, the realms of gamers and of gardeners, groWorld  aims to engage people in an immersive story that can reinvigorate the relationship between humans and plants, culture and nature. The ARN embraces the participatory capabilities of digital technologies, and is told in a multitude of turbulent ecosystems, while being grounded in hallowed cultural traditions.
  
 +{{::2500691769_984f93b16e_b.jpg?200|}}\\
 +Masanobu Fukuoka 
  
 === Literature === === Literature ===
  • project_groworld_kabk.txt
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  • by nik