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red_leaf [2010-04-07 07:57] – davegriffiths | red_leaf [2010-04-07 10:29] – davegriffiths | ||
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* A cooperation model for players - collectivization, | * A cooperation model for players - collectivization, | ||
* Space is not an issue, you can roam freely. | * Space is not an issue, you can roam freely. | ||
- | * Monoculture out - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers. | + | * Monoculture out - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers |
* The use of native species of plants based on your physical location. | * The use of native species of plants based on your physical location. | ||
* Animals as part of the ecosystem (eg. deep ploughing avoided by introducing chickens) | * Animals as part of the ecosystem (eg. deep ploughing avoided by introducing chickens) | ||
* Animals have a full life cycle - we deal with the death issue. | * Animals have a full life cycle - we deal with the death issue. | ||
+ | * The whole thing could just be a dissemination strategy for more intelligent information about food production. | ||
======Current stupid version====== | ======Current stupid version====== | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | The source code is currently at this location: [[http:// | ||
======Links====== | ======Links====== | ||
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* The real farmville project: [[http:// | * The real farmville project: [[http:// | ||
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+ | foam is a group of artists who think that science is great and food is greater | ||
+ | |||
+ | ======Work needed====== | ||
+ | |||
+ | Game design | ||
+ | * Player collaboration - I have an idea where each player starts with one thing they need, and have to ask for help from people in their collective before they can start - ie. "Joe starts playing and has to borrow a spade from | ||
+ | |||
+ | Plants | ||
+ | * | ||
+ | * A plant for each layer * function - each one needs frames representing growth through different stages, also for decay, disease. | ||
+ | | ||